Rigger [Rainbow Six]

7 Months ago • 5 Years + • Animation

Job Summary

Job Description

The Rigger at Ubisoft Chengdu specializes in character workflow and tools. Key responsibilities include rigging, skinning, animation integration, and collaborating with animation and art teams to ensure high-quality content and efficient pipelines. This role involves integrating assets into the game engine, researching industry animation packages, designing and testing character rigs, maintaining animation tools, and ensuring consistency across the project. Problem-solving, proactive identification of issues, and collaboration with various departments are essential. The role offers a potential career path into technical art or level design.
Must have:
  • 5+ years rigging experience
  • Expertise in rigging and skinning
  • Understanding of animation principles
  • Proficient in industry tools (MotionBuilder, 3ds Max, Photoshop)
  • Excellent problem-solving skills

Job Details

Company Description

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

About the Role

The Rigger role specializes in understanding character workflow and tools. Rigging, skinning and animation integration are the primary responsibilities of the rigger. Working with the Animation and Art teams to ensure they create the highest quality content using the provided tools and assets, while also ensuring that the pipelines are as efficient as possible. This role could lead to a TA or LD career path. 

岗位介绍

绑定师专注于理解角色的工作流和工具。绑定、蒙皮和动画整合是绑定师的主要责任。与动画美术团队合作, 提供工具和流程确保他们尽可能高效的创造最高质量的内容。这个职位可以引导进入技术美术和关卡设计的领域。 

 

What you will do

  • Integrate character assets and cinematics into the game engine
  • Research and share knowledge of existing engines and animation packages within the industry 
  • Design, create and test character rigs 
  • Maintain and test animation tools and pipelines 
  • Apply and maintain consistency for exported characters, props, and animations throughout the entire project
  • Develop progressive techniques and process to solve character and animation challenges 
  • Be proactive in problem identification and create solutions
  • Interact and collaborate with the different departments (Art, Programming, Production, etc.) 

岗位职责

  • 整合的角色资源到游戏引擎 
  • 研究和分享引擎知识 
  • 设计、创建和测试角色绑定 
  • 维护和测试动画工具和流程 
  • 维护和保持整个游戏角色、道具、动画资源的一致性 
  • 研究探索新的工具和流程来解决动画面临的挑战及问题
  • 有前瞻性的识别问题和研究解决方案 
  • 善于在不同的部门之间交流合作 (美术、程序、研发等) 

 

Qualifications

What you will bring

  • Above 5 years of rigging experience 
  • Expertise in rigging and skinning assets 
  • Understanding of Animation principles and anatomy 
  • Ability to comprehend technical implementations and limitations 
  • Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop 
  • Excellent problem-solving skills. Candidate must be able to quickly identify and resolve issues
  • Have a proactive work ethic, capable problem solver who is not afraid of big challenges

岗位要求

  • 5年以上的技术动画经验以及参与多款游戏研发经验 
  • 精通绑定和蒙皮 
  • 理解动画原理和解剖学 
  • 能理解技术实现和限制 
  • 精通各种软件:Motion builder, 3dmax, Photoshop 
  • 具有优秀的解决问题能力,必须能快速识别问题并解决问题
  • 在工作中有前瞻性,能够解决问题不怕挑战 

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