Rigging Artist

1 Hour ago • All levels • Animation

About the job

Summary

Rigging Artist responsible for creating facial animation and character rig setup for AAA game titles. Requires extensive experience in character rig and model production within the AAA game industry, proficiency in Maya, BlendShapes, helperJoints, and 3Lateral rigs (MetaHuman). Experience with facial animation production is crucial. Responsibilities include creating photorealistic characters and handling character setups (face, body). Familiarity with scripting (Mel, Python), and motion capture software (Faceware, Dynamixyz) is preferred. The role involves building pipelines and workflows for animation production. Candidates must submit a resume, CV detailing game experience, a showcase reel, and address any access restrictions for submitted files.
Must have:
  • AAA title experience in character rig & model production
  • Photorealistic character creation expertise
  • Maya, BlendShape, helperJoint experience
  • 3Lateral rigs (MetaHuman) proficiency
  • Facial animation production experience
Good to have:
  • Scripting (Mel, Python)
  • Faceware, Dynamixyz experience
  • Pipeline/workflow building for animation
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)
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WORK DESCRIPTION

  • Creating facial animation and character rig setup

REQUIREMENTS FOR APPLYING

  • Previous work experience in character rig production with at least one AAA title
  • Previous work experience in character model production with at least one AAA title
  • Experience creating photorealistic characters
  • Experience with character setups (face, body) in Maya
  • Experience using BlendShape, helperJoint, etc. to adjust the look of the model
  • Experience using 3Lateral rigs (MetaHuman)
  • Experience in FacialAnimation production

PREFERRED BUT NOT REQUIRED

  • Experience with rig setup using scripts (Mel, Python)
  • Experience in solving using Faceware, Dynamixyz, etc.
  • Experience building pipelines and workflow for animation production

HOW TO APPLY

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

**Please leave out any confidential sources or information when you submit.

REQUIRED DOCUMENTS

  • Resume (with photo)
  • CV with the following information:

   -List the programs you have used in the past and are familiar with, and list how many years’ experience you have with each program.
   -List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
   -Pick a game or video work you think best expresses and captures your area of expertise, and briefly state your reasonings.
   -Pick 1 recent technological trend within your area of expertise that you are interested in, and briefly state your reasonings.
   -Pick a game you have recently played that you found most interesting, and briefly state your reasonings.

  • Work Samples

   -Choose any work that you would like to showcase and send it to us. You may choose a method of your choice; however, the data must be compatible with Windows.

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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