Senior 3D Artist

3 Months ago • 5-6 Years • 3D Art

Job Summary

Job Description

As a Senior 3D Generalist at Eccentric Engine, you will lead the creation of high-quality 3D models, textures, and assets for automotive retail visualization. Your responsibilities include collaborating with the team lead to define project deliverables, providing guidance to junior artists, ensuring timely task completion, maintaining high-quality work, and staying updated with industry trends. You will also troubleshoot technical issues and contribute to process optimization. The role requires strong 3D modeling skills, knowledge of relevant software, leadership abilities, and exceptional communication skills.
Must have:
  • Extensive experience in 3D modeling, texturing, and asset creation.
  • Proficiency in software like Maya, Blender, and Photoshop.
  • Strong understanding of 3D modeling techniques and asset optimization.
  • Solid knowledge of lighting, shading, and rendering.
  • Excellent artistic and technical skills.
  • Leadership and team management abilities.
  • Strong problem-solving skills.
  • Exceptional communication and collaboration skills.
  • A portfolio demonstrating proficiency in 3D modeling and texturing.
  • Minimum 5 to 6 years’ Experience
Good to have:
  • Knowledge on Software would Be Plus ZBrush, 3ds Max, Unreal Engine, Unity.
  • Hard Surface and Automotive Centric Portfolio would be Plus

Job Details

At Eccentric Engine, we are privileged to co-build the virtual world with some of the best minds of our time. Since 2016, we have been engaged in the Virtualization of Automotive Retail. We have helped leading Automotive Brands in the World optimize the power of Virtual Interactions.


We have created a world-class 3D Visualization platform that makes vehicles accessible to all. We are looking for a 'Senior 3D Generalist' who will help build the next generation of visualization of Automotive Retail Globally. 


Responsibilities:

  • Lead and oversee the creation of high-quality 3D models, textures, and assets, ensuring adherence to project requirements and artistic direction.
  • Collaborate with the team lead and project stakeholders to define project deliverables, timelines, and technical specifications.
  • Provide guidance, mentorship, and support to junior artists, assisting them in achieving their full potential.
  • Take ownership of assigned projects, ensuring timely completion of tasks and deliverables, meeting project milestones and deadlines.
  • Maintain a high level of quality in work output, while continuously pushing the boundaries of creativity and technical skills.
  • Collaborate with other team members and departments to ensure seamless integration and consistency across the project.
  • Stay updated with the latest industry trends, tools, and techniques, and share knowledge and insights with the team.
  • Assist in the optimization and streamlining of the 3D development process, identifying areas for improvement and implementing solutions.
  • Troubleshoot and resolve complex technical issues, ensuring the smooth progression of projects.
  • Provide feedback and constructive critiques to team members to help improve the overall quality of work.

Requirements:

  • Extensive experience in 3D modeling, texturing, and asset creation for games, films, or other interactive media.
  • Proficiency in industry-standard software and tools, such as Maya, Blender, and Photoshop.
  • Knowledge on these Software would Be Plus ZBrush, 3ds Max, Unreal Engine, Unity.
  • Strong understanding of 3D modeling techniques, topology, texturing, UV mapping, and asset optimization.
  • Solid knowledge of lighting, shading, rendering, and other aspects of the 3D pipeline.
  • Excellent artistic and technical skills, with a keen eye for detail and aesthetics.
  • Leadership and team management abilities, with experience in guiding and mentoring junior artists.
  • Strong problem-solving skills and the ability to thrive in a fast-paced, deadline-driven environment.
  • Exceptional communication and collaboration skills, with the ability to effectively communicate ideas and feedback to team members and stakeholders.
  • A portfolio demonstrating a high level of proficiency and creativity in 3D modeling and texturing.
  • Hard Surface and Automotive Centric Portfolio would be Plus 
  • Minimum 5 to 6 years’ Experience 

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