Senior 3D Artist

1 Month ago • 6 Years + • 3D Art • ~ $125,000 PA

Job Summary

Job Description

We are seeking a skilled Senior 3D (Games) Artist with expertise in 3D modeling, technical art, VFX, and animation for our new open-world game, Argos. You will be responsible for transforming prototype features into polished player experiences, working on models, materials, asset kits, blueprints, and particle systems. This role offers ample opportunity to collaborate with designers, engineers, and other artists to create a cohesive and visually compelling experience. The ideal candidate is adaptable, creative, passionate about game environments, detail-oriented, and understands asset optimization for performance.
Must have:
  • 6+ years of game art experience
  • Strong art fundamentals
  • Portfolio showcasing stylized, colorful work
  • Proficiency in Blender, Maya, or related software
  • Experience in Unreal Engine
  • Experience with different art disciplines/pipelines
  • Version Control experience (Perforce)
Good to have:
  • Art direction and leadership experience
  • Unreal Blueprint experience
  • Concept art, character animation skills
  • Video capture, production experience
  • Experience on multi-platform games
  • Indie game experience
Perks:
  • Competitive compensation
  • Full suite of benefits available anywhere in the United States
  • Opportunity to work on a new open-world game

Job Details

The Opportunity

We’re seeking a skilled and versatile Senior 3D (Games) Artist with expertise in 3D modeling, technical art, VFX, animation, and more. In this role, you’ll be working on our new open world game Argos helmed by Warren Spector, and while we can’t tell you much at this time, you’ll be working with a space whale!

You'll be responsible for transforming prototype features into polished player experiences, working on models, materials, asset kits, blueprints, particle systems, and other essential elements of the entire art pipeline.

We’re a small team, so you’ll have tons of opportunity to work closely with designers, engineers, and other artists to ensure a cohesive and visually compelling experience. If you’re adaptable, creative, and passionate about bringing unique game environments to life, with a strong eye for detail and an understanding of optimizing assets for performance without sacrificing quality, we’d love to talk!

You’ll report into our Lead Artist, and being a generalist, you’ll have your hands on multiple parts of the game and a ton of portfolio pieces when you’re done!

Job Responsibilities

As a generalist, you’ll be working on a little of this and a little of that, but if we had to put it into bullet points here’s some of the focus:

  • Create high quality 3D assets for use in a variety of gameplay scenarios, in a semi-procedurally generated world

  • Take prototype features to shippable quality. Collaborate with other artists and designers, and plan out assets needed to complete features

  • Work with our Art Lead to help identify necessary workflow and pipeline improvements

  • Collaborate with our small but mighty team to make sure a breadth of content is optimized for performance on multiple platforms


Qualifications

  • 6+ years of game art experience, ideally with shipped work on colorful, stylized projects

  • Strong art fundamentals with regards to composition, color and design. Some concept art experience, we don’t need you to be an expert, but being able to take an idea to a concept to show to the team is great.

  • A portfolio that shows your prior work showcasing a stylized, colorful work. This can be everything from creatures to environments.

  • Able to drive modeling, animation or effects features. We’re looking for someone that can do a bit of everything, but specializes in one of those two areas, ideally.

  • Experience in Blender, Maya or related software

  • Prior experience working in Unreal

  • Prior knowledge working across different art disciplines or pipelines (i.e. Characters, Animation, Environments, VFX)

  • Able to prototype quickly in Unrea

  • Version Control experience (Perforce)


Bonus

  • Art direction and leadership experience

  • Unreal Blueprint experience

  • Other generalist skills: concept art, character animation, etc

  • Video capture, video production experience

  • Experience working on multi-platform games

  • Indie game experience


Additional Notes

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities.

At OtherSide Entertainment, we know our success depends on our people. Just as our mission is oriented around empowering our players, we open our doors to all kinds of candidates. Our development process and players benefit from a variety of points of view, united by a shared passion for making fun and engaging experiences. If you don’t hit every one of our bullets, unless otherwise noted, feel free to still submit an application if you too resonate with our mission. If you require any accommodations to ensure an equitable interviewing experience please let us know!

A Warning About Job Scams - We hate that we have to say it, but there are always bad actors trying to take advantage of people. We've become aware that there are scammers impersonating us with job interview messages. Please keep diligent and know that we will never have you download anything for an interview (We use Teamtailor, which is a SaaS product) and not Telegram or other message services. We also will not ever ask you for money, for you to buy your own equipment, or that you travel somewhere for an interview and we will reimburse you. When in doubt, please feel free to message the recruiter listed for each role on LinkedIn, or our CPO Juliette (https://www.linkedin.com/in/juliettedupre/) about the legitimacy of any messages.

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About The Company

Our founders and team members pioneered the immersive simulation genre, including creating classic games such asUltima Underworld,System Shock,Thief, andDeus Ex. These games drew players into richly imagined worlds, and empowered players to choose their own playstyle.

Concord, New Hampshire, United States (Remote)

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