Senior 3D Artist

3 Months ago • All levels • 3D Art

About the job

Job Description

Senior 3D artist with AAA game experience in Unreal Engine 5 for creating large-scale props and mentoring juniors.
Must have:
  • AAA game experience
  • Unreal Engine 5
  • 3D modeling skills
  • Substance Painter
Good to have:
  • Scan re-purposing
  • PBR workflows
  • Mentoring experience
  • English communication
Perks:
  • Great game studio
  • Thorough onboarding
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This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results.

Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism.

We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?  Proficient in creating large-scale props, like architecture and hero props. We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance.

Requirements:

  • Several years of experience within the field and shipped at least one AAA title
  • Game engine experience with Unreal Engine 5 
  • Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, etc.
  • Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims
  • Proficiency in Substance Painter
  • Solid understanding of the texture mapping and material setups
  • Good sense of form, shape, silhouette, and proportion in regard to objects
  • Solid understanding of PBR workflows
  • Experience with mentoring others
  • Solid English and communication skills

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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