Senior 3D Character Artist

3 Months ago • 4-6 Years • Character Art

Job Summary

Job Description

As a Senior 3D Character Artist at HB Studios, you will collaborate with a cross-disciplinary team to create high-quality character art for sports video games, specifically the PGA TOUR 2K Golf series. Your responsibilities will include developing hyper-realistic characters and clothing, maintaining models throughout the project, building positive relationships within the team, and optimizing art processes. You will also be involved in mentoring team members and researching industry developments. The role requires a strong understanding of 3D modeling, human anatomy, and experience with art tools like Maya, ZBrush, and Substance Painter. This position is crucial for driving the visual quality and immersion of the games.
Must have:
  • 4-6+ years of industry experience in Character Art.
  • Experience with art tools like Maya, ZBrush, and Photoshop.
  • Understanding of 3D modeling trends and pipelines.
  • Solid understanding of human anatomy for modeling.
Good to have:
  • Experience with Project Management software (Shotgrid, Jira, Confluence).
  • Experience with Source Control software (Perforce or GIT).
  • Experience in making Hairs.

Job Details

HB Studios is a driving force in the creation of sports video games and the studio behind PGA TOUR 2K Golf – presently working on Console and PC. We have an opportunity for a Senior 3D Character Artist to join our team of developers, creators, and fans, who are passionate about the art and process involved in video game development.

As a Senior 3D Character Artist, you will work closely with a hard-working, cross-disciplinary team to build and implement high-quality character art that brings life and immersion to one of the fastest growing sports games series in the industry!

Main Duties and Responsibilities

  • Collaborate with the Art Manager to visualize and develop asset production pipelines while driving the team in a cohesive direction to ensure the highest quality assets.
  • Develop hyper-realistic characters and clothing and collaborate with all other artists to ensure work meets goals and expectations set out by production and leads.
  • Create high and low-poly models using groundbreaking techniques and pipelines and maintain the finished models throughout the lifespan of the project.
  • Build positive relationships and participate in team meetings and art review sessions to achieve the highest fidelity assets possible.
  • Work with the development team to prioritize and develop procedural assets to optimize art processes, workflows, and pipelines.
  • Work closely with Technical Art on accurate functionality of final Character assets.
  • Respond to direction with an open-mind and eagerness to refine character art to ensure quality and applicability of the game.
  • Mentor and facilitate learning with team members on standard methodologies as well as tools, techniques, and pipelines.
  • Research industry developments and explore new tools and techniques to improve efficiency and content production.
  • Write and maintain documentation of workbooks on Confluence.

Skills, Knowledge, and Experience

  • Typically, 4 to 6+ years of industry experience with a focus on Character Art with outstanding clothing creation abilities.
  • Demonstrated technical experience working with art tools and programs (i.e. Maya, ZBrush, Marvelous Designer, Substance Painter, and Photoshop).
  • Demonstrated experience and knowledge of 3D modeling trends and pipelines.
  • Proficiency with Project Management (Shotgrid, Jira, Confluence) & Source Control (Perforce or GIT) software.
  • Solid understanding of human anatomy for modeling with a keen eye for shape and silhouette.
  • Solid understanding of rigging, weighting, UV, and texture layout.
  • Proven experience making Hairs is a plus.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
 
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