Senior 3D Character Artist (sci-fi)

3 Weeks ago • 4-8 Years • 3D Art

Job Summary

Job Description

As a Senior 3D Character Artist, you'll be crucial in creating high-quality sci-fi characters for a AAA+ game. Responsibilities include developing and maintaining high-poly sculpts and real-time game assets, adhering to project standards with a focus on sci-fi aesthetics and hard-surface design. Collaboration with Lead Artists is key for design accuracy and timely asset completion. You'll need to manage polygon counts and texture budgets, receive feedback, and potentially mentor junior artists. The role demands expertise in 3ds Max, Maya, ZBrush, Marvelous Designer, Photoshop, and Substance Painter (or equivalent), along with a strong understanding of form, shape, and real-time rendering constraints within Unreal Engine 5.
Must have:
  • Expert in 3D modeling, sculpting, texturing
  • Proficiency in industry-standard software (3ds Max, Maya, ZBrush, etc.)
  • Strong sci-fi design aesthetic and hard-surface modeling skills
  • Experience with Unreal Engine 5 and real-time rendering
  • Excellent understanding of form, shape, structure, silhouette
  • Collaboration and communication skills
Perks:
  • Learning & Development opportunities
  • Medical Care package
  • Flexible working hours
  • Breakfasts, snacks, fruits
  • Friendly team environment

Job Details

Description

As a Character Artist, you will be a key player in bringing high-quality sci-fi characters to life for an exciting AAA+ game project. We’re looking for a skilled artist with a strong artistic vision and expertise in creating hard-surface and futuristic designs. If you have a passion for crafting detailed humans, clothing, accessories at the highest standard, join us in shaping a visually stunning sci-fi universe.


Responsibilities:

    • Develop, maintain, and create high-quality models, including both high polygonal sculpts and real-time game assets, matching (or exceeding) project and studio standards  with a strong focus on sci-fi aesthetics and hard surface design
    • Collaborate closely with Lead Artists to ensure accuracy in models design, and quality of in-game assets, maintaining the distinct style of the project
    • Work with Lead Artists to ensure timely completion of game assets.
    • Communicate regularly with the Lead Artist regarding the status of current tasks  
    • Obtain Lead Artists guidance and approval as required to advance tasks . Maintain high quality documentation detailing process, best practice, references etc.
    • Refine artistic abilities and learn new software packages and / or in-house tools 
    • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as wells as sharing best project practices with them 

Requirements

    • Experience in modeling, sculpting and texturing characters using modern industry standards: 3ds Max, Maya, Zbrush, Marvelous, Photoshop, Substance Painter or equivalent packages
    • Excellent understanding of form, shape, structure and silhouette whether in regard to sculpting organic forms or in hard surface modeling 
    • Experience working with game engine Unreal Engine 5, knowledge of real-time rendering constraints and pipelines
    • Strong artistic and design abilities, a sharp eye for composition and color theory, with huge love in character design
    • Having strong technical skills with managing polygon count and texture budgets for AAA+ games.
    • Ability to receive constructive feedback.
    • Self-motivation, good communication skills, and a great team-player attitude


Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Friendly team and a family-like environment  

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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