Senior 3D Character Artist (Stylized Project)

6 Months ago • 5 Years +
3D Art

Job Description

Sperasoft is seeking a Senior 3D Character Artist with 5+ years of experience to contribute to a stylized AAA first-person shooter project. Responsibilities include developing high-poly sculpts and real-time game assets, meeting project standards, collaborating with the project manager for timely completion, obtaining client approval, refining artistic skills, and contributing to a team-oriented environment. The ideal candidate possesses strong skills in modeling, sculpting, texturing using software like 3ds Max, Maya, ZBrush, Mudbox, Marvelous Designer, Photoshop, Quixel or Substance Painter. Excellent communication and a proactive approach are essential. The role involves creating highly detailed stylized characters for a globally recognized game, contributing to a groundbreaking gaming experience.
Must Have:
  • 5+ years experience in stylized character art
  • Proficient in 3ds Max, Maya, Zbrush, Substance Painter
  • Excellent communication and teamwork skills
  • High-poly and real-time asset creation
  • Understanding of form, shape, silhouette
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Friendly team environment

Add these skills to join the top 1% applicants for this job

3ds-max
maya
zbrush
substance-painter
photoshop
mudbox
communication
texturing

Description

We are looking for talented and passionate individuals to join our team and contribute to an exciting, stylized AAA first-person shooter project, known worldwide, where you will be creating highly detailed characters. This role requires strong communication with the client, a proactive approach, and the ability to offer creative ideas and solutions. If you're eager to work in a dynamic environment and help shape a groundbreaking experience, this is the perfect opportunity for you. Join us and make an impact on a project that is redefining the gaming landscape!

Requirements

  • 5+ years experience in modeling, sculpting and texturing stylized characters using 3ds Max, Maya, Zbrush or Mudbox, Marvelous and Photoshop (or equivalent packages), Quixel or Substance painter
  • Fluent in English (effective communication skills)
  • Be familiar with Game Engine Technologies
  • Excellent understanding of form, shape, structure and silhouette in regard to modeling
  • Experience with managing polygon count and texture budgets
  • Ability to receive constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude

Responsibilities

  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching (or exceeding) project and studio standards
  • Work with Project Manager to ensure timely completion of game assets
  • Obtain client’s guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and / or in-house tools
  • Contribute to the team-oriented environment

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: West Asia, United Arab Emirates, Abu Dhabi

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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