Senior 3D Character Artist (Stylized Project)

6 Months ago • 5 Years +
3D Art

Job Description

Sperasoft is seeking a Senior 3D Character Artist to contribute to a stylized AAA first-person shooter project. Responsibilities include developing high-poly sculpts and real-time game assets meeting project standards, collaborating with the Project Manager for timely completion, obtaining client approval, and refining artistic skills. The ideal candidate possesses 5+ years of experience in stylized character modeling, sculpting, and texturing using software such as 3ds Max, Maya, Zbrush, Mudbox, Marvelous Designer, Photoshop, Quixel, or Substance Painter. Excellent communication and teamwork skills are essential.
Must Have:
  • 5+ years experience in stylized character art
  • Proficiency in 3ds Max, Maya, ZBrush, etc.
  • Excellent communication & teamwork
  • High-poly & real-time asset creation
  • Understanding of polygon count & texture budgets
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Friendly team environment

Add these skills to join the top 1% applicants for this job

3ds-max
maya
zbrush
substance-painter
photoshop
mudbox
communication
texturing

Description

We are looking for talented and passionate individuals to join our team and contribute to an exciting, stylized AAA first-person shooter project, known worldwide, where you will be creating highly detailed characters. This role requires strong communication with the client, a proactive approach, and the ability to offer creative ideas and solutions. If you're eager to work in a dynamic environment and help shape a groundbreaking experience, this is the perfect opportunity for you. Join us and make an impact on a project that is redefining the gaming landscape!

Requirements

  • 5+ years experience in modeling, sculpting and texturing stylized characters using 3ds Max, Maya, Zbrush or Mudbox, Marvelous and Photoshop (or equivalent packages), Quixel or Substance painter
  • Fluent in English (effective communication skills)
  • Be familiar with Game Engine Technologies
  • Excellent understanding of form, shape, structure and silhouette in regard to modeling
  • Experience with managing polygon count and texture budgets
  • Ability to receive constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude

Responsibilities

  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching (or exceeding) project and studio standards
  • Work with Project Manager to ensure timely completion of game assets
  • Obtain client’s guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and / or in-house tools
  • Contribute to the team-oriented environment

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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