Join The Game!
Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 2,700 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company.
All trademarks referenced above are owned by their respective trademark owners.
Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly & low poly.
Taking ownership of a level, becoming responsible for reaching deadlines as well as collaborating with Design, Art Lead and other departments at any given moment.
Help define material and light properties for environment shaders.
Contributing to the optimization of both data and workflow.
Having a keen eye for detail and correctness easily identifying problems in modeled assets.
Adapting, coordinating and sharing your experience and technical skills with new members of the team.
Proficient in traditional modelling & texturing workflow 3ds Max (or Maya) and Photoshop.
Skilled in video game environment modelling and texture production for consoles and mobile games.
Flexible in adapting to different art styles.
Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
3-4+ years of experience in video game production with a track record of shipped projects
Knowledge of video game art standards in general.
Strong communication skills.
A strong sense for composition, color and light.
Disciplined and focused on problem solving.
Good feedback interpretation and willing to meet art direction requirements.
Good sense of organization and prioritization.
Nice to have:
Knowledge of high poly modelling tools such as Zbrush.
Knowledge of RealTime engines like Unreal Engine, Unity or CryEngine.
Skilled in procedural material creation tools such as Substance designer & painter.
Experience with related specializations: Lighting, Animation, Concept-Ing, Shader creation.
Knowledge of other 2D or 3D packages, compositing, motion graphics and other relevant CG software.
Recruitment Process:
Work Location and Hours:
Why Join Gameloft?
What We Offer:
What's more?
Due to the high number of applicants, we regret to inform you that only shortlisted candidates will be notified. Thank you for your understanding.
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded
Get notifed when new similar jobs are uploaded