Senior 3D Environment Artist

3 Months ago • 4-8 Years • 3D Art

Job Summary

Job Description

As a Senior 3D Environment Artist, you'll create realistic, high-quality assets and environments using industry-standard tools. Responsibilities include modeling, texturing (PBR materials, modular kits, tileables), integrating content into game engines (Unreal Engine or Unity), world-building, and collaborating with the team. You'll need strong 3D optimization skills and experience with software like 3ds Max, Maya, ZBrush, Substance Painter, and Photoshop. The role requires proficient communication and the ability to give/receive constructive criticism. You will be working on next-generation AAA titles.
Must have:
  • Strong PBR material understanding
  • Realistic modeling/texturing experience
  • Game engine experience (Unreal/Unity)
  • Proficiency in 3ds Max, Maya, ZBrush, Substance Painter, Photoshop
  • 3D optimization expertise
Good to have:
  • SpeedTree experience
  • Unreal shader creation
  • Houdini experience
  • AAA game project experience
  • Bilingual (English, Spanish)
Perks:
  • Competitive salary
  • Permanent contract
  • Great work environment
  • Flexible hours
  • Hybrid work model
  • Office amenities (fruit, coffee)

Job Details

Your mission
  • Create realistic exceptional assets and environments from concepts by using the latest industry tools and workflow approaches in a clean and optimized way. 
  • Integrate content in game engine.
  • Work on World Building. 
  • Be a team player sharing content with colleagues and following Leads and Designers guidance to generate immersive areas. 
  • Be proactive communicating the team where are you up to so that the department can keep consistency along the level. 
  • Be able to receive and provide critique at a professional level. 
Your profile
Required Skills

  • Strong understanding of PBR materials.
  • Experience in realistic modeling/texturing workflows for environment (modular kits, tileables, Custom Normals, trims & full bake knowledge required).
  • Experience in game engines, such as Unreal Engine or Unity.
  • Comprehensive knowledge in software applications such as Autodesk 3D Studio Max, Autodesk Maya, ZBrush, Substance Painter / Designer and Adobe Photoshop.
  • Strong understanding of 3D optimization techniques.
  • Eager to learn new techniques and software.

Nice to have

  • Experience with SpeedTree. 
  • Experience in shader creation for Unreal. 
  • Experience with Houdini.
  • Shipped AAA quality project on current or next generation consoles / PC.
  • Experience as an artist in the game industry.
  • Good communication skills in English and Spanish.
  • University degree or equivalent in Art.
Why us?
  • Opportunity to work with a great international team of professionals on the next generation of AAA titles.
  • Salary based on experience.
  • Permanent, full-time contract.
  • A good work environment.
  • Flexible working hours.
  • Hybrid working model.
  • Fresh fruit, coffee and beverages at the office.
Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.
About us
Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. 

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels and subscribe to our newsletter below.

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About The Company

Saber Interactive Porto is a Portuguese AAA video game developer studio founded with the acquisition of Bigmoon Entertainment studio in 2019. Saber Interactive Porto is owned by the American company Saber Interactive Inc. and part of the Embracer Group.

Madrid, Community Of Madrid, Spain (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

Madrid, Community Of Madrid, Spain (Hybrid)

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