Senior 3D Environment Artist, Project R.I.S.E

1 Month ago • All levels • 3D Art

About the job

Job Description

Senior 3D Environment Artist needed for a new project in the Clash universe. Must have experience with Unreal Engine, PBR modeling, sculpting, and texturing. Strong communication and teamwork skills are essential.
Must have:
  • Unreal Engine
  • PBR Modeling
  • Sculpting/Texturing
  • Level Art
Good to have:
  • Substance Painter
  • Substance Designer
  • Maya/3DS Max
  • ZBrush
Perks:
  • Teamwork Culture
  • Creative Freedom
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We are looking for a talented and passionate 3D Environment Artist to join our Shanghai Studio

In this role, you will play a key part in developing both 3D environment assets and level art for one of our exciting new projects. Your contributions will help shape iconic and new environments within the Clash universe. The ideal candidate will have demonstrable experience in creating top-tier 3D environments, from initial concept to in-engine implementation

At Supercell, we believe that small teams that find a way to work well together have the potential to create memorable games. It’s important that each team member takes pride in their work and knows what it means to take responsibility and deliver quality and fun to players.

As a 3D Environment Artist at Supercell, you will collaborate closely with game designers, programmers, and fellow artists to create engaging and immersive experiences for players. You will take ownership of the in-game visual aesthetic, ensuring it enhances the player’s journey and deepens their connection to the game world

If you think that describes you, then we’d love to hear from you


Responsibilities

  • Maintain and elevate the quality of 3D environment assets, continuously refining their look and feel to meet the highest standards

  • Enhance and push concept designs to the next level by considering technical and design limitations, including polygon budgets and texture memory constraints

  • Work with outsourcing partners to build a stable production pipeline

  • Work with both design and technical constraints to develop level art using the existing level system, while consistently exploring and pushing the boundaries of what’s possible within the system

  • Collaborate with other disciplines to ensure all assets align with the project's vision


Requirements

  • Hands-on experience in building Level art with Unreal engine

  • Expert experience in creating stylized PBR modeling, sculpting, texturing, and materials

  • Experience with 3D software (e.g., Maya, 3DS Max, ZBrush, Substance Painter/Designer, etc.)

  • Passionate about (mobile) games

  • A proactive doer who takes responsibility and pride in their work when given the freedom to work independently

  • Strong cross-discipline communication skills

  • A great teammate - we believe making games is a team sport


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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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