Senior Animator

2 Months ago • 5 Years +

Job Summary

Job Description

As a Senior Animator, you will work with a talented team to create in-game content, bringing life to characters and creatures. Your responsibilities include producing new animations, collaborating with various teams, ensuring quality and consistency, providing feedback, troubleshooting, and working with animation systems. The ideal candidate should be passionate about animation, possess strong skills in different animation styles, and have experience in keyframe and mocap animation. You'll be expected to contribute your expertise in a cross-disciplinary environment. You will be responsible for animating characters, creatures, and other elements, ensuring high-quality and engaging animations. This involves producing keyframe animations, collaborating with other developers, and ensuring animation content meets quality standards.
Must have:
  • Produce exciting new keyframe animations for the project
  • Collaborate in a cross-disciplinary environment
  • Ensure animation content meets quality expectations
  • Provide artistic and technical feedback and guidance
  • Work with internal developers in ideating and troubleshoot animations
  • Set up/work with animation state machines and blend trees
  • Work with additive, partial and layered animation systems
  • 5+ years of animation experience in the games industry
  • Knowledge of animation fundamentals and styles
  • Knowledge of current animation techniques and 3rd party software
Good to have:
  • Cinematic knowledge and experience in cut scenes

Job Details

At Avalanche Studios Group we are now crafting our next cutting-edge AAA game and we are looking for a highly skilled and motivated Senior Animator to join us in our Stockholm Studio!

The Position
As a Senior Animator you will be working with a talented team of programmers, designers and animators to fully realize content for our in-game features. The ideal candidate will have experience breathing life into characters and creatures. This position requires you to take on a considerable amount of ownership and responsibility. You are expected to bring your passion, highly developed animation skills and creative problem solving to contribute to our project on many levels.

What you'll do:

  • Produce vibrant and exciting new (keyframe) animations for our project
  • Collaborate in a cross-disciplinary environment in the creation of in-game content
  • Work with the Animation Director and Leads to ensure that animation content which meets the expectations of quality, consistency and style
  • Review animations with your team, and provide artistic and technical feedback and guidance
  • Work with internal developers in ideating and troubleshoot animations
  • Set up/work with animation state machines and blend trees
  • Work with additive, partial and layered animation systems

Who you are:

  • A highly skilled Animator who is passionate about animation and video games
  • Strong skills and deep understanding of animation fundamentals in different styles (stylized, hyper-realistic, cartoony, etc.)
  • Have accomplished observational skills (a keen eye) coupled with a strong understanding of weight distribution and pacing/timing
  • 5+ years of experience working as an Animator in the games industry (preferably with keyframe)
  • Be able to demonstrate and excel in production of keyframed and mocap animation for both humans and creatures
  • Accomplished knowledge of current animation techniques and 3rd party animation Software (Maya and Motion Builder)
  • Good communication skills and experience working in a team environment
  • Having cinematic knowledge and experience working on cut scenes is a plus
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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Salt Lake City, Utah, United States (Hybrid)

Salt Lake City, Utah, United States (Hybrid)

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Salt Lake City, Utah, United States (Hybrid)

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