Senior Animator (Cinematic)

3 Hours ago • All levels • Animation

Job Summary

Job Description

The Senior Animator (Cinematic) will be responsible for creating high-quality motions for characters, creatures, and vehicles using hand-key and motion capture animation. They will collaborate with artists, designers, and engineers to bring characters and environments to life in a turn-based strategy game set in the Star Wars universe. Key responsibilities include authoring motion for cinematics, setting animation quality standards, owning animation features from concept to completion, rapid prototyping, creating and maintaining animation blueprints and Unreal sequencer files, aiding in motion library organization, providing feedback to animators and rigging artists, supporting rigging artist tasks, and creating high-quality facial animations using Speech Graphics within Unreal Engine.
Must have:
  • Strong understanding of animation principles
  • Proficiency in Unreal Engine animation tools
  • Experience with mocap retargeting
  • Multiple shipped games
  • Ability to work independently and collaboratively
  • Experience using 3D software (Maya/Motion Builder preferred)
  • Strong problem-solving skills
  • Understanding of camera movement and editing
  • Strong self-management and communication

Job Details

 

The Senior Animator (Cinematic) will be responsible for creating high-quality motions for characters, creatures, and vehicles through a combination of hand-key and motion capture animation. They will collaborate with artists, designers, and engineers to bring characters and environments to life in a turn-based strategy game set in the Star Wars universe. This will be a six-month contract.

Responsibilities:

· Authoring motion for cinematics using a combination of hand-key and motion capture methods

· Collaborating with the cinematic lead to set standards for animation quality

· Owning animation features from concept to completion

· Rapid prototyping and iteration on character conversation systems

· Creating and maintain animation blueprints and Unreal sequencer files

· Aiding in the organization and maintenance of large libraries of motion

· Providing positive and constructive feedback to animators and rigging artists

· Supporting rigging artists in the creation of new rigs and skinning of skeletal meshes

· Creating high quality facial animations using Speech Graphics within Unreal

Qualifications:

· Strong understanding of the principles of animation

· Strong understanding of animation blueprints, sequencer and tools in Unreal Engine

· Experience with mocap retargeting

· Multiple shipped games

· Ability to work independently and collaboratively

· Experience using 3D software (Maya and/or Motion builder preferred)

· Demonstrate strong problem-solving skills and resourcefulness

· Strong understanding of the relationship between camera movement and editing along with character performance in creating visually compelling scenes

· Strong self-management, organizational, and communication skills

· Effective time management skills to meet deadlines and milestones

Candidates will be expected to provide a demo reel of their work

Bit Reactor, LLC is an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

 

 

 

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About The Company

Bit Reactor is a new independent AAA video game studio founded by a team of veteran developers with a history and passion for revolutionizing player experiences. We believe in a balanced approach to development where rock solid gameplay work in harmony with deep storytelling, immersive presentation, and high production values to create genre defining games. Our team has a track record of shipping award winning franchises XCOM, Civilization, Call of Duty, Gears of War, and Elders Scrolls Online and is excited to usher in a new era of games that blur the line between strategy and action.

Cockeysville, Maryland, United States (On-Site)

Cockeysville, Maryland, United States (Remote)

Cockeysville, Maryland, United States (On-Site)

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