Senior Weapon Concept Artist

13 Minutes ago • 5 Years + • Concept Art

Job Summary

Job Description

Treyarch seeks a Senior Weapon Concept Artist to contribute to Call of Duty's weapon and prop designs. Responsibilities include brainstorming imaginative ideas, creating high-quality concept art (sketches to 3D renders), utilizing 3D applications for design exploration, and employing generative AI tools. The role demands collaboration with art directors, artists, and designers, strong communication, and self-management of timelines. Candidates should have 5+ years of experience in games or film, exceptional creative skills, advanced digital art proficiency, strong traditional art fundamentals, and mastery of Adobe Creative Suite. Experience with generative AI tools and 3D modeling software is also essential. The ideal candidate possesses a robust portfolio showcasing versatility and a passion for video games.
Must have:
  • 5+ years experience in games/film weapon design
  • Exceptional creativity & design skills
  • Advanced digital art & 3D modeling skills
  • Mastery of Adobe Creative Suite
  • Strong traditional art fundamentals
  • Generative AI tool knowledge
  • Excellent communication & collaboration
Good to have:
  • Familiarity with Treyarch lore & Call of Duty
  • Knowledge of common 3D software (Maya, Modo, etc.)
  • Understanding of military applications & history

Job Details

Job Title:

Senior Artist I

Requisition ID:

R025155

Job Description:

Treyarch is looking for an experienced, self-driven, imaginative, and versatile Senior Weapon Concept Artist to join our in-house team in Los Angeles or Vancouver. You will work with multiple stakeholder groups on creating and improving exciting designs for weapons and props using your creativity, traditional digital illustration skills, and generative AI tools. This role is ideal for someone bursting with ideas and that enjoys contributing to the creative vision of weapon design for the Call of Duty brand.

What you’ll do…

  • Brainstorm with stakeholders on imaginative new ideas for weapon and prop designs.
  • Create high quality concept art for both grounded and exotic weapons and props – ranging from loose exploration sketches all the way to fully rendered 3D designs.
  • Use 3D applications to explore, problem solve, and communicate weapon and prop functionality.
  • Create paint-overs on temporary art assets to push visuals further and problem solve.
  • Design alternate variants of existing weapons and props.
  • Use generative AI tools to enhance your production capabilities.
  • Work closely with art directors, artists, animators, and designers on the design and function of weapons and props.
  • Confidently self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.

To succeed you should have…

  • 5+ years of demonstrated experience in the games or film industry, designing weapons and props for commercial titles.
  • Exceptional creativity in transforming business needs into iconic weapon and prop designs.
  • Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
  • Extensive experience using 3D modeling applications to communicate design intentions.
  • Strong background in traditional art skills, understanding fundamentals like proportion, scale, value, and color theory.
  • Strong sketching abilities as well as rendering, graphic design, and iconography.
  • A strong understanding of material surfaces and the ability to communicate them visually.
  • Excellent understanding of mechanical function and purpose and the ability to communicate this for both grounded and exotic hard-surface designs.
  • Knowledgeable in weapon design across various eras and genres.
  • An understanding of the relevance of art to gameplay.
  • Mastery of Adobe Creative Suite including Photoshop.
  • Work samples showing knowledge of generative AI tools like Stable Diffusion, Vizcom, Dall-E, or equivalent.
  • Knowledge on which art techniques to employ to deliver weapon and prop art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
  • Be fast and organized at researching and reference gathering.
  • A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
  • The ability to learn new tools quickly and effectively.
  • A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating amazing weapon designs across multiple themes and styles.
  • Willingness to complete a test if requested.

We’d love it if you also have...

  • An understanding and familiarity with Treyarch lore, game history, Call of Duty, and design themes.
  • A passion for video games, music, movies, graphic novels, and other elements of pop culture.
  • Knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.
  • Knowledge of general military application, history, and authenticity.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

l your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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