Senior Audio Designer

4 Months ago • 1-8 Years • Design

Job Summary

Job Description

Remedy Entertainment seeks a skilled (Senior) Audio Designer to contribute to the creation of next-generation gaming experiences. Responsibilities include defining the project's audio direction with creative stakeholders, creating and implementing audio content using middleware and game engines, assisting with polishing and bug fixing, ensuring consistent communication for quality control, providing accurate time estimations, and mentoring junior team members. The ideal candidate possesses extensive experience in AAA game development, a deep understanding of audio in linear and non-linear environments, and proficiency in industry-standard DAWs and audio middleware (Wwise, FMOD). Strong recording, editing, and processing skills of field recordings are crucial, along with excellent problem-solving and teamwork abilities.
Must have:
  • AAA game development experience
  • Audio design and implementation skills
  • Proficiency in DAWs (REAPER, Pro Tools, Nuendo)
  • Experience with audio middleware (Wwise, FMOD)
  • Strong communication and teamwork skills
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Up to 5 weeks paid vacation (Finland)
  • Relocation services (if applicable)
  • Hybrid work model

Job Details

  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for an Audio Designer to create high-quality gaming experiences for the next generation of games.

Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action?

As Audio Designer at Remedy you will be responsible for ensuring that the audio fidelity, integration and audio pipelines are of the highest possible standard and serve the game vision.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • You will help define the project's overall audio direction along with creative stakeholders.
  • You’ll create concept, content and implement the work through audio middleware and game engine.
  • Assist with polishing and bug fixing efforts.
  • Ensure that consistent communication is maintained to guarantee the quality of the game.
  • Provide accurate time estimations for tasks and meet production deadlines.
  • You are more than happy to mentor other members of the design team, helping them to improve and grow.

WHAT YOU BRING TO THE ROLE

  • You are highly experienced in game development and you have at least one shipped AAA title under your belt.
  • You have deep understanding of audio in both linear and non-linear environments.
  • You are able to build an inspiring creative vision for audio and you have a demonstrated experience of high quality audio design and implementation skills.
  • You are knowledgeable of industry standard DAWs – REAPER, Pro Tools, Nuendo etc.
  • Strong background in recording, editing and processing field recording sounds.
  • Deep expertise of audio middleware (Wwise, FMOD etc).
  • Great problem-solving skills combined with a great team player attitude.
  • Positive, solution-orientated and independent approach to work.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Espoo, Uusimaa, Finland (On-Site)

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