Senior Build Engineer

1 Month ago • 3 Years +

About the job

We are looking for a Senior Build Engineer to make sure we can deliver a world-class game on a world-class build and release pipeline.

Working as part of our Engineering team, a multidisciplinary group spanning all things technology, you will play a pivotal role in enabling our teams to quickly iterate on features and content – a cornerstone in shaping a world class gaming experience. As a senior engineer you play a large part in mentoring and teaching your colleagues, using your experience to help others learn and become more proficient in their craft. Your job is not only about solving problems independently, but also about enabling others to solve problems. You also play an important role in making big decisions with the team, from creating awareness through to reinforcement of changes.

You will be supported by passionate technologists who thrive on engineering excellence and pushing the boundaries of what is possible with new technologies and innovative solutions. Together, you will make it quicker and easier to make better games, and in the end, you’ll contribute to a better experience for gamers across the world.

Responsibilities

  • Working closely with project lead engineers to design and maintain appropriate pipelines for build (CI/CD), release and automated testing.
  • Ensuring that the build, packaging and publishing process is as frictionless and stable as possible for all our teams.
  • Developing your own engineering skills and contributing to up-skilling your team.
  • Selecting the appropriate tools for the job, whether that’s creating custom tooling and solutions, extending existing Unreal Engine 5 functionality, or using an off-the-shelf utility.
  • Collaborating effectively within a AAA game development team – being service-minded, organized, and a great team player and role model.
  • Acting as a leader – as a senior contributor you are expected to be able to represent the team and to step in for the team lead on occasion.
  • Working proactively with improvement of daily work in mind.

Requirements

  • Proven track record as a Build/Release Engineer or similar within the games industry and strong understanding of Continuous Integration.
  • Several years of programming experience (preferably C# or Python).
  • Strong knowledge of a source control system (e.g., Perforce, Git).
  • Several years of experience with CI/CD frameworks such as Jenkins.
  • Passionate about improving build pipelines and reducing developer friction.
  • An effective communicator who loves to work both independently and in collaboration with others.
  • Experience mentoring team members.

Bonus points 

  • Experience using Unreal Engine.
  • Interest in or experience with solutions for monitoring.
  • Experience with configuration management systems such as Ansible.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

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