Senior C++ Software Engineer (Build System)

3 Months ago • 5 Years + • Full Stack Development

Job Summary

Job Description

As a Senior C++ Software Engineer (Build System) at Playrix, you'll be a key member of the team responsible for optimizing the build process for their massive game projects (10K+ builds daily). This involves developing and maintaining a cross-platform build system using CMake, improving build speed and developer experience, implementing quality control systems, and contributing to the architectural design. The role requires expertise in C++, cross-platform development (iOS/Android), and build optimization. Experience with build systems like Bazel or Incredibuild is a plus.
Must have:
  • 5+ years C++ development experience
  • Cross-platform development (iOS/Android)
  • Build system optimization expertise
  • CMake experience
  • Develop cross-platform BuildSystem
Good to have:
  • Experience with Bazel, GN, Incredibuild, FastBuild
  • Game engine experience (Unity, Unreal, etc.)
Perks:
  • Flexible work schedule
  • Remote work options
  • Health insurance
  • Paid vacation and sick leave
  • Gym memberships reimbursement
  • Professional development opportunities
  • Company events and merch

Job Details

Senior C++ Software Engineer (Build System)

About the company

Playrix is ​​one of the most successful mobile game development companies 
in the world. In terms of mobile application revenue, we rank first in Europe 
and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.

Team, about the role

The Build System team is responsible for accelerating and optimizing the build of projects with several million lines of code for Android, iOS, MacOS, Windows, and Linux for all Playrix game projects, which is more than 10K builds per day! Our goal is to provide stable and high-performance builds, reducing development time with reliable and convenient solutions. There will be challenges along the way, but we can promise they'll be interesting. If this sounds up your alley, we look forward to hearing from you. 

Experience in game development is not necessary: ​​we have developed an adaptation system to ensure a comfortable transition for specialists coming from other industries.

Tasks

  • Develop a cross-platform BuildSystem based on CMake for efficient compilation of the company's projects
  • Create a BuildSystem as a standalone product. Form and implement quality control systems (quality gates), optimize delivery and integration processes
  • Participate in the strategic design of BuildSystem architecture, playing a key role in the development of the company's technological landscape
  • Improve developer experience, speed up and simplify local builds for all platforms, and increase the speed of builds on TeamCity

Our stack

  • CMake, Ninja, Incredibuild

  • Teamcity, AWS

  • Our own game engine, similar to Unity or Unreal, which we are constantly developing ()

Requirements

  • 5+ years of experience in developing commercial projects in C++ (experience in gamedev is not required)

  • Experience with cross-platform development for iOS or Android

  • Experience in optimizing build speed

Preferred

  • Experience with build systems such as Bazel, GN, Incredibuild, FastBuild

  • Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)

We offer

  • Our team consists only of strong expert programmers, so there is always someone to learn from. All current managers are current or former engineers. 

  • The option to move between areas, not only within development (Project Management, Marketing, etc.).

  • Tasks that require the ability to make safe and effective architectural decisions, as well as apply interesting programming approaches in practice.

  • The freedom to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy.

Our Perks

Flexibility at work

  • For most positions we offer a flexible schedule, and employees can work from anywhere in the world (except for the Russian Federation and the Republic of Belarus). You can do your work however and wherever you like — we only evaluate your results.

Caring for health and well-being
  • We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist.
  • We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off.
  • We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions.
Professional development and education
  • We pay for participation in specialized conferences and courses and hold our own internal conferences.
  • We offer discounts on English language courses and courses for the languages of the countries in which the company operates.
Events and merch
  • We regularly hold offline events like team meetings, big corporate parties, and informal office parties.
  • We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges.
  • We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Work Format

Remote or from one of the company’s offices.

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About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Ireland (Remote)

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