Senior Character Artist

4 Months ago • 2-5 Years • Concept Art • 3D Art

Job Summary

Job Description

IO Interactive seeks a Senior Character Artist to join Project 007, a brand-new James Bond video game. Create realistic-looking characters, own parts of the pipeline, and work closely with technical animators using Maya, ZBrush, Substance Painter, and other tools. Experience on at least two AAA titles is essential.
Must have:
  • AAA game experience
  • Realistic character art
  • Maya, ZBrush, Substance
  • Anatomy and color
Good to have:
  • Cloth simulation
  • In-game setup
  • Technical animation
  • Proprietary tools
Perks:
  • Award-winning technology
  • Friendly work environment

Job Details

IO Interactive is currently looking for a Senior Character Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

As an integral part of the team, you will collaborate with directors, leads and other team members to achieve the creative vision of the project at the highest level of design. You will be involved in the initial design of graphics and technical considerations of implementation, and your goal is to continuously set new levels for character graphics in our 007 game, and push to the highest standard of the industry, together with your team.

 

What you will do:

  • Create impressive and realistic-looking characters for our newly announced Project 007.
  • Own parts of the pipeline such as shading, texturing, modelling, cloth simulation or in-game setup.
  • Taking initiative for setting new benchmarks for character quality.
  • Work closely with technical animators using a mix of third party and proprietary tools; setting up character art for optimal execution and display in our in-house game engine.
  • Add the final touch and polish to already existing assets.
  • Support your lead and producer in the overall planning of the character art production.

 

Who you are:

  • You are a character artist with experience of working on at least two AAA titles in multiple stages of production
  • Able to create impressive and realistic-looking game characters. Strong understanding of anatomy and color.
  • In-depth knowledge of 3D modelling softwares like Maya, 3Ds Max and ZBrush.
  • Experience with texturing tools such as substance painter and designer.
  • Understanding of the details in character-making and subtle storytelling


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

Copenhagen, Denmark (Hybrid)

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Malmö, Skåne County, Sweden (Hybrid)

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İstanbul, İstanbul, Türkiye (Hybrid)

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