Senior Character Artist

3 Months ago • 5-7 Years • Technical Art

About the job

Job Description

Senior Character Artist needed with 5+ years of experience, expertise in Zbrush, Maya, and PBR workflow for AAA game development.
Must have:
  • Zbrush sculpting
  • Maya modeling
  • PBR workflow
  • AAA game dev
Good to have:
  • Houdini knowledge
  • Marvelous Designer
  • Xgen experience
  • Unreal Engine
Perks:
  • International projects
  • Cutting-edge hardware
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Company Description

About the organization: 

Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios! 

We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth 

To continue building on its achievements for the future, Ubisoft is looking for talented candidates for its growing Indian studios! 

Job Description


Job Title: SENIOR CHARACTER ARTIST

**Note**: Final Designation/Level will be decided based on the relevant experience and interview ratings. 

JOB SUMMARY:
As a Senior character artist, you will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in character production workflow. you will be working under the direct responsibility of the Lead Art and interacting closely with the Producer and the Art Director, you will be responsible on collaboration and report to the Lead artist as a team as monthly content pushes and reaches milestone.

RESPONSIBILITIES:
Create realistic/stylized 3D models and textures including characters, creatures and accessories and work efficiently and effectively within the technical constraints of production.

  • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools.
  • Work closely with other departments (designers, artists, and technical artists) to ensure art assets are working well and create a great player experience.
  • Support the lead in training, creating workflow documentation and scheduling tasks.
  • Mentor and train other 3D artists.


THE PROFESSIONAL VALUE YOU BRING:

  • A Graduation / Diploma / Degree in Fine-arts/ graphic-design, videogame development or equivalent training.
  • 5-7 yrs. of development experience, ideally having shipped console AAA titles as a character artist.
  • Proficient knowledge of 3DSMax/Maya, Painter, Photoshop, and hand-painted textures.
  • Exceptional sculpting abilities in Zbrush and deep knowledge of marvelous designer/cloth sculpting or simulation along with hair and fur subsystem (Xgen, Houdini).
  • Capable of working in other art disciplines (Environment, Animation etc.) and other Engine technologies (Unreal Engine, Unity etc.).
  • Good understanding of human anatomy, Topology & Joint’s functionality.
  • Complete understanding of all current generation production workflows including PBR workflow/Lighting pipeline and shader tools.
  • Ability to work in engine toolsets, defined asset workflows and contribute to overall character department goals and working practices.
  • Monitor the quality of outsourced character assets to ensure technical and artistic integrity.
  • Work closely with other departments, suggest ideas and solutions for making a better game.
  • Aesthetic ability to improve details with minimal concept and art direction.
  • A strong portfolio demonstrating game art with processes and techniques used.


NICE TO HAVE:

  • Working knowledge of Houdini.
  • Good sketching and drawing skills.
  • Remarkable organizational skills, a good mentor for juniors, research oriented & self-driven.
  • English language proficiency (spoken & written).
  • Experience with version control and bug tracking software.
  • Fair knowledge of scripting, tool implementation and deployment.


THE PERSONAL VALUE YOU BRING:

  • Enthusiasm in learning and using new technologies and adaptability.
  • Positive influence and leadership skills.
  • Considerable understanding of video games and broad video game culture.
  • Sense of ownership and foresee the risks and delay.
  • Strong technical skills and ability to write technical documentations
  • Ability to work in a self-directed manner and to make timely well thought decisions.
  • Sense of humor, positive approach and working well within a team.
  • Self-motivated and agile.


UBISOFT OFFERS:

  • International game projects & IP’s.
  • Access to cutting-edge hardware.
  • Work life balance.
  • Experience using hottest internally developed game engines.
  • Proficient and fun to work with colleagues.
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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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