Senior Character Hair (Grooming) Artist

3 Weeks ago • 3 Years + • 3D Art

About the job

Job Description

As a Senior Character Hair (Grooming) Artist at Techland, you'll create real-time hair and fur assets for characters and creatures. You will collaborate with the Lead Character Artist to develop hair creation pipelines and work with Tech Art on hair rendering techniques. Responsibilities include managing hair assets, seeking improvements, and collaborating with outsourcing partners on hair and fur assets. The ideal candidate possesses exceptional understanding of next-gen workflows for real-time hair & fur, a keen eye for detail, and experience with tools like Fibershop or Maya's Xgen. Proficiency in 3D software (3Ds Max, Maya, Zbrush, Substance Painter/Designer) and excellent communication skills are essential.
Must have:
  • 3+ years experience
  • Next-gen hair/fur workflow expertise
  • Proficiency in Fibershop/Maya Xgen
  • 3D software skills (3Ds Max, Maya, Zbrush, Substance Painter)
  • Excellent communication
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • Development budget
  • Paid training days
  • Internal/external training
  • Language classes
  • Chillout zones
  • Gym (Wrocław office)
  • Free car park (Wrocław/Warsaw)

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

  • Creating real time hair & fur assets for characters and creatures in games.
  • Coordinating and developing a hair creation pipeline together with the Lead Character Artist.
  • Working closely with Tech Art on developing new shading techniques for hair rendering.
  • Managing hair assets content and looking for improvements.
  • Working with outsourcing on hair & fur related assets.

Qualifications

  • Minimum 3+years of experience in a similar position. 
  • Exceptional understanding of next-gen workflows for real time hair & fur.
  • Good eye for silhouette and form of hairs.
  • Knowledge of tools for hair creation like Fibershop or Maya’s Xgen.
  • Knowledge in 3D software: 3Ds Max, Maya, Zbrush, Substance Painter/Designer.
  • Great communication skills.
  • Fluent in English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).
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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Wrocław, Lower Silesian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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