Senior Cinematic Designer

1 Month ago • All levels • Design

Job Summary

Job Description

As a Senior Cinematic Designer at Cloud Imperium Games, you will be responsible for creating high-quality cutscenes for Squadron 42. This includes taking ownership of cinematic scenes from initial concept to final implementation. You will collaborate with various teams such as Narrative, Level Design, Art, Animation, and others to achieve project objectives. Responsibilities also include implementing Performance Capture, creating cutscenes using StarEngine, and contributing innovative ideas towards all aspects of game production. The role requires strong proficiency in editing, lighting, camera work, and ship/character animation, along with experience in industry-standard game engines.
Must have:
  • Proven professional experience in game development in a cinematic artist/design capacity.
  • Ability to be self-reliant and work proactively and can easily adapt to new pipelines and tools.
  • Experience building high-quality cutscenes with a focus on cinematic techniques.
  • Understand animation, timing, staging, and storytelling techniques.

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors. The candidate will be able to work on high fidelity AAA tile scenes with A-list actor’s performances. Actors such as, Mark Hamill, Gillian Anderson, Andy Serkis, Mark Strong, John Rhys-Davis, Eleanor Tomlinson, and more.

As a Senior Cinematic Designer, you will take full ownership of cinematic scenes, overseeing all aspects from initial concept to final implementation with minimal oversight.

We are seeking a candidate who can demonstrate both creative and technical expertise, and who is comfortable navigating between these two critical skill sets to deliver AAA quality standard. The ideal candidate will have strong proficiency in editing, lighting, camera work, and ship/character animation. Experience with industry-standard game engines, such as Unreal Engine, CryEngine etc.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What do our Senior Cinematics Designers do?

  • Work closely with the Leads and Directors to achieve the highest degree of quality on all cutscenes in a fast-paced environment.  
  • Implement Performance Capture provided by Cinematic Animators and create cutscene using StarEngine.
  • Collaborate closely with other teams including Narrative, Level Design, Art, Animation, Characters, Lighting, VFX, UI, Audio, and Production to achieve project objectives. 
  • Contribute innovative and original ideas towards all aspects of game production and development.

What do we expect from our Senior Cinematics Designers?

  • Proven professional experience in game development in a cinematic artist/design capacity.
  • Ability to be self-reliant and work proactively and can easily adapt to new pipelines and tools.   
  • Experience, understanding, and ability to build high-quality cutscenes with a focus on cinematic techniques including camera angles, scene layout and blocking, composition, colour and lighting design, and actor blocking.
  • Understand animation, timing, staging, and storytelling techniques.
  • Follow direction as well as provide imaginative, creative solutions to problems.
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

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