Senior Combat/Encounter Designer - Contract

7 Months ago • All levels • Game Design

Job Summary

Job Description

Senior Combat/Encounter Designer needed for a long-term contract position. Experience in AAA combat design, creating engaging combat scenarios, proficiency in design documentation and visual scripting tools, and strong communication skills are essential.
Must have:
  • Combat Design
  • AAA Experience
  • Gameplay Mechanics
  • Design Documentation
Good to have:
  • State Machine
  • Behavior Tree
  • Visual Scripting
  • Current Trends

Job Details

Description

Title: Senior Combat/Encounter Designer - Contract

Location: Remote

Join our dynamic team at PTW/Ghostpunch Games as a Senior Combat/Encounter Designer, where you will be tasked with creating engaging and immersive combat experiences for our co-development client. In this long-term contract position, you will collaborate closely with designers, artists, and programmers to develop compelling gameplay mechanics and encounters that enhance player engagement.

Requirements

  • Experience in game design with a focus on combat and encounter design, preferably in AAA titles.
  • Create and drive player combat moves, systems, and tools from initial design through implementation, iteration, and completion
  • Create and maintain complex state machine and behavior tree scripting architectures for characters
  • Strong understanding of gameplay mechanics and level design principles.
  • Ability to create and iterate on engaging combat scenarios that balance challenge and player enjoyment.
  • Proficiency in design documentation and visual scripting tools.
  • Excellent communication skills to facilitate collaboration with multidisciplinary teams.
  • A portfolio showcasing your experience and expertise in combat/encounter design.
  • Knowledge of current trends in gaming and a passion for creating unforgettable gaming experiences.
  • Ability to work under tight deadlines while maintaining a high level of creativity and attention to detail.

Benefits

N/A

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