Senior Concept Artist

3 Months ago • 5 Years +

About the job

We’re looking for a hyper-creative, highly skilled and deeply collaborative Concept Artist who can create highly stylized, resonant, fresh and iconic characters, creatures and skins that appeal to players of different backgrounds all over the world.

You’ll draw from a broad set of sources and styles to inspire and demonstrate creative range. You’re not precious about ideation and understand that it may take a lot of tries to get to the right answer. You understand the constraints of the game and make stuff that translates intelligently into 3D. You work hand-in-hand with other disciplines to make something authentic to the game that players will love.

Ideally, you have:

  • 5+ years of experience in games as a concept artist collaborating with 3d artists and designers to help establish visual targets and character ideation
  • World-ending creativity
  • Proficiency in Photoshop and other relevant painting tools
  • A portfolio of concept art with characters, heroes, creatures, and other human form that demonstrates your artistic abilities
  • Ability and adaptability to to create stylized concept art with an established creative vision and art direction

We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.

A key aspect of our compensation philosophy is that value creation should be aligned with rewards. Right now this means that equity is a significant portion of every full-time employee’s compensation and in the future we will look at tools like performance based bonuses and profit sharing. What will always be true is that if we win, we win together. Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience. In addition to a competitive base salary and equity, employees at Theorycraft will receive all of our other great benefits and perks , including unlimited, open PTO, health, vision, dental insurance for you and your family, and an annual game budget.

We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.

About The Company

We’re hellbent on serving player needs through unapologetically deep games that give everyone the chance to connect, to compete, and to be infinitely delighted by stories they are at the center of.


Worldwide (Remote)

Worldwide (Remote)

View All Jobs

Similar Jobs

Zynga - Senior Concept Artist

Karnataka, India (On-Site)

Dream Games - Concept Artist

İstanbul, Türkiye (On-Site)

Lakshya Digital - Concept Artist

Karnataka, India (On-Site)

Lakshya Digital - Concept Artist

Haryana, India (On-Site)

Vertigo Games - Senior Concept Artist

North Holland, Netherlands (Hybrid)

Epic Games - Senior Environment Concept Artist

North Carolina, United States (On-Site)

Epic Games - Senior Concept Artist - Vehicles

California, United States (On-Site)

Epic Games - Lead Character Concept Artist

Quebec, Canada (On-Site)

Similar Skill Jobs

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Senior System Designer

England, United Kingdom (On-Site)

Activision - Lead Systems Designer

England, United Kingdom (On-Site)

Ubisoft - Cheffe, Chef d'équipe Textures

Quebec, Canada (Hybrid)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Aftershock Media Group - Production Manager

Worldwide (Remote)

Nanobit - Junior Narrative Designer

Grad Zagreb, Croatia (Hybrid)

Aesir Interactive - Senior Game Designer (f/m/d)

Bavaria, Germany (On-Site)

Starkflow - Software Developer (Java )

Venezuela (On-Site)

Jobs in Worldwide

Art Jobs

Relax Gaming Ltd - Game Studio Art Lead

Belgrade, Serbia (Hybrid)

Zynga - Principal Character Artist - Star Wars

England, United Kingdom (On-Site)

Zynga - Principal Character Artist - Star Wars

England, United Kingdom (On-Site)

Phoenix Labs - Senior 3D Character Artist - Dauntless

British Columbia, Canada (On-Site)

The Walt Disney Company - Junior Environment Artist

British Columbia, Canada (On-Site)

Framestore - Environment Artist -  (Expression of Interest)

England, United Kingdom (On-Site)

Epic Games - Environment Artist

Europe (On-Site)

Gameloft - Mid-Senior Environment 3D Artist (D&D PC-Console)

Kharkiv Oblast, Ukraine (On-Site)