Senior Concept Artist - EA Sports FC

2 Months ago • 5-8 Years • Concept Art

Job Summary

Job Description

EA SPORTS FC seeks a Senior Concept Artist to shape the game's visual identity. Responsibilities include collaborating with art directors on project briefs, researching concepts and styles, creating detailed designs, preparing roughs for approval, and creating storyboards. The artist will work closely with the 3D team, providing visual guides for in-game assets. Strong drawing skills, knowledge of anatomy, and understanding of cinematic language are crucial, along with proficiency in industry-standard digital painting and 3D tools (Photoshop, Blender). The role requires expertise in architectural design, visual language, and game development processes.
Must have:
  • Strong drawing & ideation skills
  • Knowledge of anatomy, costuming, settings
  • Ability to create designs from briefs
  • Proficiency in Photoshop, Blender
  • Understanding of cinematic language
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward.

At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Working closely with the Art Director, they interpret creative briefs and explore original ideas, creating artwork that sets the style and mood of the project.

Responsibilities

  • Collaborate with the producer or art directors regarding the brief for the project.

  • Research concept subjects, styles & genres.

  • Create detailed designs from a written brief.

  • Prepare and present multiple roughs for directional approval.

  • Creating storyboards based on the provided script, identifying the camera angles and movements.

  • Collaborate with the Art Directors and art team.

  • Use traditional & technological approaches to creating designs in either a 2D or 3D environment.

  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.

  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.

Required Qualifications

  • Strong drawing and ideation skills, with a specialization in concept design.

  • Knowledge of anatomy, costuming, physical settings, and historic references.

  • Solid awareness of facial expression, pose, posture, gesture and movement.

  • Ability to draw from written briefs.

  • Ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.

  • Understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques. The artist should be familiar with the visual language of cinema, including the use of lighting, color, and composition to create mood, establish character, and convey emotion.

  • Have a solid understanding of architectural elements and the ability to design realistic environments. This involves having a deep knowledge of various architectural styles, structures, and materials.

  • Understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness.

  • Skilled in technical drawing.

  • Knowledge of the game development processes.

  • Ability to create final renders of the concept that can be used as a VTARs.

Software & Tools Proficiency

  • Experience with industry-standard digital painting and 3D tools (e.g., Photoshop, Blender, AI tools etc).

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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