Senior Core Systems Engineer

10 Months ago • All levels

Job Summary

Job Description

Senior Core Systems Engineer needed for Unreal Engine 5 game development, focus on consoles, C++ expertise required.
Must have:
  • Game Engine Dev
  • C++ Programmer
  • Unreal Engine
  • Profiling & Optimization
Good to have:
  • Unreal Engine 4
  • PlayStation 5 Dev
  • Xbox Series X Dev
  • Modern Rendering
Perks:
  • Team Collaboration
  • New Game IP

Job Details

We are extending our team focused on building the tech for our newly announced game Exoborne. The project is our own proprietary IP, and we are looking for a developer to focus on the Consoles. Of course, you'll share our values and passion for creating the best games possible.

Sharkmob's crew has high ambitions, so we value smart decisions, creativity, and passion for the craft. If you consider yourself to be a skilled Developer who thrives in close collaborations with others - then we might be the next challenge you're looking for.

Why is this a great time to join Sharkmob?

We are working with UE5, but while it is a feature-rich and established engine, our games require something more. Your task would be to improve the existing functionality and framework in Unreal, using the existing technology to implement new and alternative features to further improve the engine for our purposes.

Desired experience and skills:

  • Game engine or renderer development experience.
  • Great C++ programmer.
  • A good understanding of how to design, implement, and work in a feature-rich game engine.
  • A solid understanding of profiling and optimization for speed and memory.
  • An understanding of how to run tasks concurrently safely and efficiently.
  • Driven by supporting the whole team and disciplines.
  • A true collaborative spirit - who ensures smooth and efficient communication between disciplines.

Bonus:

  • Experience working with Unreal Engine 4 and 5.
  • Experience with PlayStation 5 and Xbox Series X development.
  • Deep understanding of concurrency and how to optimize it, both on the CPU and GPU.
  • Knowledgeable of how modern rendering pipelines and techniques work.


You may be asked to complete a take-home assignment as part of the interview process.

This is a permanent position based in Malmö, Sweden, and is open to all applicants intending to relocate as soon as possible.

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Malmö, Skåne County, Sweden (On-Site)

Malmö, Skåne County, Sweden (On-Site)

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