Senior Designer

2 Months ago • 4-12 Years

About the job

Job Description

Senior Designer needed for Insomniac Games. Must have experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Experience with Maya or other major 3D modeling programs is also required. Strong interpersonal and communication skills are essential.
Must have:
  • Level Editing Tools
  • Scripting Experience
  • Maya Experience
  • Strong Communication
Good to have:
  • Adobe Illustrator
  • UE4 Blueprint
  • Melee Combat
  • Enemy Design
Perks:
  • Profit Sharing
  • Employee Discounts
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Insomniac is looking for a new Senior Designer. In this role the Senior Designer will be responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  If this is the opportunity you have been looking for, please read on:

 

Essential Duties and Responsibilities include the following: 

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads. 

  • Create foundational layouts and collaborate with the Art team to enhance designs in line with each discipline’s goals and deadlines. This role also involves crafting 3D blockouts that adhere to project metrics, and effectively communicate the thematic intent and pacing of mission beats.

  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.

  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.

  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.  

  • Addresses bugs and gameplay issues to assure a stable and polished product.

  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.

  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.

  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team. 

  • Mentors more junior designers

  • Actively mentor and collaborate remotely across multiple time zone to maintain high standards of quality and streamline workflow processes. Effectively communicate and address any concerns in a professional manner.

  • Other duties may be assigned. 

Supervisory Responsibilities: This position has no direct supervisory responsibility.  Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting.  This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements. 

 

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. 

Computer Skills: 

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 

  • Intermediate knowledge of Maya or other major 3D modeling programs. 

  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus. 

  • Working knowledge of Microsoft Office Suite.  

Other Skills:

  • General understanding of melee combat systems, enemy design and boss design. 

  • Strong interpersonal and communication skills including verbal and written skills are required. 

  • Must be able to both give and receive critical feedback regarding various aspects of the project.   

We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$143,700 - $215,500 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description
$143.7K - $215.5K/yr (Outscal est.)
$179.6K/yr avg.
United States

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About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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