Senior Desktop Engineer, Fortnite Tech

42 Minutes ago • 4-8 Years • Rendering

About the job

Job Description

The Fortnite Desktop team seeks an experienced Desktop Platform Engineer to enhance the PC player experience. Responsibilities include analyzing and resolving stability/performance issues across various hardware configurations, optimizing platform code with hardware/GPU vendors, improving platform toolchains, and working on low-level systems. Collaboration with internal teams (Rendering Architecture, Performance) and external partners is crucial. The role involves improving Unreal Engine systems for Fortnite-specific use cases and assessing performance across various hardware to enhance rendering systems. Strong C++ and multi-threaded programming skills, real-time rendering experience, and proficiency in profiling/optimizing large codebases are essential.
Must have:
  • Strong C++ and multi-threaded programming
  • Real-time rendering experience
  • Experience profiling and optimizing large codebase
  • DirectX 12 knowledge
  • Debugging large systems
Good to have:
  • Experience with OS-level systems, Windows APIs

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - GAMES

What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.

What You'll Do

The Fortnite Desktop team is looking for an experienced Desktop Platform Engineer to improve the player experience in Fortnite on the PC platform. You will work with other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role covers various specialties, including partnering with hardware and GPU vendors to work on optimized platform code and ensuring critical features are available and performant for the Fortnite user base. You will also work closely with other teams at Epic, such as the Rendering Architecture and Performance teams, and impact Unreal Engine development.

In this role, you will

  • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as: - Solving device-specific CPU and GPU performance and compatibility issues - Rendering performance and device compatibility, including the shader pipeline - Improve platform toolchains, i.e. compiler/linker support, SDK upgrades, platform-specific data management tools, debugger integration, crash reporting, etc. - Improvements in low-level systems that interface with platform APIs, i.e. memory allocators (physical and virtual), file systems, input systems
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine
  • Assess performance data across various hardware and make improvements to Unreal Engine’s rendering systems and their applications in Fortnite-specific use cases
  • Collaborate with a variety of other Epic teams, such as Unreal Engine’s Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward

What we're looking for

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture
  • Experience profiling and optimizing a large codebase
  • Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
  • Experience with OS-level systems, Windows APIs and common frameworks is a plus

This role is open to multiple locations across North America and Europe (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range
$172,736$253,347 USD
California Base Pay Range
$190,010$278,682 USD
Washington Base Pay Range
$181,373$266,014 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

View Full Job Description
$172.7K - $278.7K/yr (Outscal est.)
$225.7K/yr avg.
United States

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

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Cary, North Carolina, United States (On-Site)

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