A bit about us…
RocketWerkz is an ambitious PC video games studio based on Auckland’s waterfront. Founded by Dean Hall, creator of hit survival game DayZ, we are independently-run but have the backing of one of the world's largest games companies. Our open-world simulation and survival games Icarus and Stationeers are out on Steam, and we have multiple projects in development including Kitten Space Agency.
We need you!
As a Senior DevOps Engineer, you’ll work closely with the Enterprise Team to enhance the infrastructure and developer experience behind BRUTAL, a next generation game development framework that powers the video game titles built by RocketWerkz.
In this role, you’ll lead efforts to refine our development pipelines, improve environment reliability, and strengthen release automation; with a strong emphasis on GitHub-centric workflows. You’ll work closely with engineers developing the BRUTAL framework, helping streamline how they build, integrate, and deliver multi-platform features.
This position is ideal for someone passionate about developer enablement, automation, and continuous delivery, who thrives at the intersection of software engineering, infrastructure, and developer productivity.
A day in the life…
Every day at RocketWerkz is different, but here are a few things you can expect to do in your role:
To get this all done, we’d like you to have:
We’d love it if you also have:
We think life at Rocketwerkz is pretty awesome, check out the perks and benefits of joining us here.
The suggested salary bracket for this role is NZD 120k-160k.
If you're passionate about working in the video games industry and think you have the qualifications, we encourage you to apply, even if you don't meet every requirement listed in this job description. We believe that having a diverse team is crucial to our success, and we welcome applications from individuals regardless of gender, sexual orientation, ethnicity, disability, or any other aspect of your culture or identity.
Ready to help build the systems that power the next generation of game development?
Hit Apply and if you’re the right fit we’ll be in touch to schedule a chat. Our recruitment process usually involves an online chat, a visit to our studio, two technical interviews and reference checks.
This job ad will close on the 1st of December 2025, but earlier applications will be considered so don’t wait.