Senior Engine Graphics Programmer

4 Months ago • 5 Years + • Graphics Engineer • Rendering

Job Summary

Job Description

As a Senior Engine Graphics Programmer at Paradox Interactive, you'll design, implement, and maintain advanced graphical systems for their strategy games. Collaborating with programmers, artists, and designers, you'll optimize workflows and ensure high-quality visuals across platforms. Key responsibilities include designing and optimizing graphical features, shaders, and rendering backends; working with technical leads and artists to align engine functionality with creative goals; mentoring junior team members; ensuring systems meet performance benchmarks; and resolving complex performance issues. This role demands expertise in 3D graphics, GPU technologies, rendering pipelines, HLSL, and compute shaders, along with experience with proprietary game engines and APIs like DirectX12 and Vulkan.
Must have:
  • 5+ years C++ experience (game industry preferred)
  • 3D Graphics & GPU expertise
  • Rendering pipelines, HLSL, compute shaders knowledge
  • DirectX12/Vulkan experience
  • Performance issue diagnosis
  • Multithreaded environment comfort
Perks:
  • Nerdy culture
  • Fan interaction
  • Social events

Job Details

Are you passionate about graphics technology and creating immersive gaming experiences? Do you have a strong C++ background and a deep understanding of 3D graphics and GPU technologies? Join our Engine & Tools team as a Senior Engine Graphics Programmer, where you’ll help build and enhance the technical foundation for our games.

At Paradox, we are a vibrant mix of game developers and publishers, known worldwide for our strategy games. We're passionate about our gamers, with an active player base of over five million each month across the globe. We bring our games to life, creating immersive experiences for our ever-growing community.

What You’ll Do...

As a Senior Engine Graphics Programmer, you will design, implement, and maintain advanced graphical systems that bring our games to life. You’ll collaborate with game programmers, artists, and content designers to optimize their workflows and ensure high-quality visuals across platforms. You’ll also play a crucial role in mentoring junior team members, sharing your expertise, and supporting technical leadership when needed.

Key Responsibilities

  • Design, implement, and optimize graphical features, shaders, and rendering backends.
  • Work closely with technical leads, game developers, and artists to align engine functionality with creative goals.

  • Guide and mentor other team members, share knowledge through workshops, and assist with project planning.

  • Ensure systems meet performance benchmarks and run efficiently across platforms.

What We’re Looking For

  • 5+ Years of C++ Programming Experience, Preferably in the game industry.

  • Expertise in 3D Graphics & GPU Tech with strong knowledge of rendering pipelines, HLSL, and compute shaders.

  • Experience with proprietary game engines and rendering APIs like DirectX12 and Vulkan.

  • Ability to diagnose and resolve complex performance issues.

  • Comfortable working with multithreaded environments.

  • Ability to explain complex technical concepts clearly in English.

Working at Paradox means being part of a team that values creativity and quality, where you can make a difference and shape the world of strategy gaming. We embrace our nerdy culture, regularly interact with our fans through forums and events, and end each Friday with a social hour to unwind and connect.

If you're ready to take ownership of your work and grow as a game developer, we'd love to hear from you. Apply now and embark on an exciting journey with Paradox and the Engine & Tools team!

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About The Company

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands. Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006.

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