(Senior) Engine Programmer

4 Months ago • 4-8 Years • Game Engine • Game Programmer

Job Summary

Job Description

Remedy Entertainment seeks a (Senior) Engine Programmer to contribute to the development of next-generation games using their in-house Northlight engine. Responsibilities include designing and implementing performance-critical core engine features, working with ECS, asset streaming, resource management, data transformations, scripting, and core gameplay systems. The role involves building performant and scalable systems, improving iteration times for designers and artists (e.g., through live-editing and hot-loading), optimizing asset streaming, designing new data formats, and implementing better APIs. The candidate will contribute to overall engine performance, memory characteristics, and API design, collaborating with a talented team across various departments.
Must have:
  • Solid experience in gameplay/game engine programming
  • Proficiency in C++ and multithreaded programming
  • Strong mathematical skills
  • Fluent English communication (written & verbal)
  • Experience with proprietary game engines
Good to have:
  • AAA game title shipping experience
  • Entity Component Systems (ECS) experience
Perks:
  • Collaborative environment
  • Work-life balance
  • Extensive employee benefits
  • Annual bonus system
  • Opportunities for skill development
  • Relocation service (if applicable)
  • Hybrid work model

Job Details

  • Applications are considered on a rolling basis
  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a [JOB TITLE] to create high-quality gaming experiences for the next generation of games.

As a (Senior) Engine Programmer, you will be working with highly talented team members to design, develop and deliver new features to our games. We are constantly seeking new ways to make our games better and we value everyone’s opinions and expertise for making the whole process from ideas to technology to final game more than the sum of its parts.

We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy, we value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • In this role, you will be working with the core functionality of the Northlight engine such as ECS, asset streaming, resource management, data transformations from design-time formats to runtime, scripting and core gameplay systems.
  • You will get to design and implement performance-critical core engine features and provide a good developer experience by equipping your systems with great debugging tools.
  • You will build performant and scalable systems for our new in-house technology that will be used for future Remedy games.
  • Examples of what you would be able to contribute to include adding live-editing and hot-loading capabilities to improve iteration times for designers and artists, optimizing asset streaming, designing new data and serialization formats, and implementing better APIs for data-oriented gameplay code.
  • As a member of the Northlight Core Engine team, we also expect you to contribute to the overall performance and memory characteristics of the engine and its API design

WHAT YOU BRING TO THE ROLE

  • You have solid experience in gameplay or game engine programming, working across various platforms.
  • You are highly proficient in C++ and comfortable with multithreaded programming.
  • You have strong mathematical skills.
  • You can communicate fluently in English, both verbally and in writing.
  • You have prior experience working with proprietary game engines.
  • Ideally you also have experience in shipping AAA game titles and with Entity Component Systems (ECS)
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

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