Senior Engineer, Patching

5 Months ago • 4-8 Years • Backend Development

Job Summary

Job Description

As a Senior Engineer on the Patching team at Epic Games, you'll collaborate with a cross-site group to architect new features and improve existing patching technology used by millions. Responsibilities include building and maintaining core content installation and patching technology, optimizing patching features for performance, collaborating with backend services teams, designing and implementing new features, improving existing tools, and maintaining code bases. You will work closely with Product, Design, QA, and Backend Service teams to deliver high-quality solutions. The role demands strong C++ skills, familiarity with patching and compression techniques, proficiency in algorithm design and optimization, and excellent problem-solving abilities.
Must have:
  • Excellent C++ skills
  • Familiarity with patching & compression
  • Proficiency in algorithm design & optimization
  • System interface & tool architecture
  • Strong problem-solving skills
Good to have:
  • Cross-platform development (Windows, Mac, Linux)
  • Version Control (Perforce, Git)
  • IDEs (Visual Studio, Xcode)
  • Networking diagnostic tools (Charles, Postman)
Perks:
  • 100% premium coverage (Medical, Dental, Vision)
  • Long Term Disability, Life Insurance
  • 401k with competitive match
  • Robust mental well-being program
  • Unlimited PTO & sick time
  • Paid sabbatical after 7 years

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - EPIC GAMES SERVICES

What We Do

Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize.

What You'll Do

As a member of our Patching team, you can expect to coordinate with a cross-site group of highly skilled individuals. You will have opportunities to architect new features and evolve existing products used daily by millions of gamers, developers, and enterprise professionals. You will partner closely with backend services teams to ensure that the underlying systems we build meet internal and external customer needs.

In this role, you will

  • Build and maintain core content installation and patching technology
  • Profile and optimize patching features to ensure they’re highly performant
  • Be hands-on and use your technical expertise to drive solutions for a range of challenges
  • Collaborate with other teams (including Product, Design, QA, and Backend Service Teams)
  • Design, architect, implement, and ship well-documented new features
  • Improve, and evolve existing tools and features
  • Maintain and hunt for bugs in existing code bases

What we're looking for

  • Excellent C++ skills and software engineering principles
  • Familiarity with patching and compression techniques
  • Proficiency with algorithm design, profiling, and optimization
  • Ability to architect system interfaces and tools
  • Strong problem-solving, logic, and troubleshooting skills
  • Track record of development on tight schedules with complex technical requirements
  • Experience with any of the following is nice to have:  cross-platform development (Windows, Mac, Linux), Version Control Systems like Perforce and Git, IDEs like Visual Studio and XCode, and networking diagnostic and debugging tools like Charles and Postman

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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