Senior Engineer - SDSG (NTD)

6 Months ago • 5 Years + • Graphics Engineer

About the job

Job Description

Senior Engineer role at Nintendo focusing on game development support for licensees, requiring 5+ years of experience on Nintendo platforms, strong C/C++ skills, and expertise in graphics APIs or multiplayer services.
Must have:
  • Game Software Development
  • C/C++ Programming
  • Data Structures & Algorithms
  • Multithreaded Programming
Good to have:
  • C# Programming
  • ARM Assembly
  • OpenGL/Vulkan/DirectX
  • Multiplayer Services
Perks:
  • Performance Bonus
  • Comprehensive Benefits
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The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

NTD's Software Development Support Group (SDSG) supports Nintendo licensees in development of software on Nintendo hardware platforms. Members of the group are experts in Nintendo hardware and software development tools, providing frontline support to developers around the world. SDSG members work with AAA development teams to help solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.

SDSG members are engineers and educators, utilizing both communications and software development skills to help development teams large and small. If you are ready to enable developers to create the best possible experiences, we want to hear from you.

DESCRIPTION OF DUTIES:

  • Provide clear and helpful answers to developer inquiries via forums and email

  • Solve technical problems and suggest viable workarounds

  • Write sample code to illustrate how to use complex low-level APIs

  • Learn and become a master of Nintendo’s platform SDK and tools

  • Experiment with internal game submission tools/workflows and identify issues

  • Help analyze and optimize game performance

  • Effectively triage and communicate problems to the SDK team and drive solutions

  • Write concise test code that reproduces reported issues

  • Prepare and deliver educational multimedia content

  • Design and write software tools to help the team manage tasks more efficiently

  • Identifies and resolves dependencies impacting the team

  • Analyzes existing processes and technologies and makes recommendations for improvement

  • Collaborates with peer groups and other teams across Nintendo

  • Provides coaching and mentorship and acts as a resource to other engineers

  • Participates as a key contributor to the hiring process

  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS:

  • 5+ years of recent experience developing game software on Nintendo platforms

  • Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals

  • Fluency with C, C++

  • [OPT] Fluency with C#

  • [OPT] Fluency with ARM assembly

  • Experience or expertise in one of the following areas:

    • Using graphics API such as OpenGL, Vulkan or DirectX

    • Front-end and/or back-end multiplayer services

    • Low-level optimization and game engine systems

  • Practices a problem-solving mindset and approach

  • Has excellent written and verbal communication skills

  • Motivated to learn game development tools and frameworks

  • BS or MS in engineering or equivalent

  • [OPT] Fluency in Japanese (JLPT Level 2 or higher)

  • Valid passport may be required

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $142,133 - $213,199 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

View Full Job Description
$142.1K - $213.2K/yr (Outscal est.)
$177.7K/yr avg.
Redmond, Washington, United States

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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