Senior Environment Artist

2 Months ago • 5-10 Years

About the job

Job Description

DICE is seeking a Senior Environment Artist to create worlds, maps, and environments for future Battlefield titles. Must have expertise in Maya, Photoshop, Houdini, photogrammetry, and real-time game engines like Frostbite or Unreal.
Must have:
  • Maya Expertise
  • Photoshop Skills
  • Houdini Knowledge
  • Photogrammetry Exp
Good to have:
  • Frostbite Engine
  • Unreal Engine
  • Level Design
  • 3D Art Teams
Perks:
  • Free Games
  • Paid Time Off
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We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe.

We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We're looking for a Environment Artist to join our team of content creators, shaping in-games worlds for the future. As a Environment/Level Artist, you will help us take the visual quality of our games to the next level. On a daily basis you will report to the Lead Artist and Project Manager in your team, meeting to review work and discuss progress about project deliveries. We are looking for a accomplished professional with a positive drive.

Responsibilities:

  • You will create worlds, maps and large-scale environments.

  • You will help develop future tools and communicate with level designers, lighters and 3D art-teams to share knowledge and best practices.

  • You will give feedback to other artists in your team.

Qualifications:

  • You have great artistic abilities and an excellent eye for interpreting reference and concept art.

  • You understand how environments work in real-life and have an expert grasp of technical aspects.

  • You are proficient in current generation industry-standard tools and workflows, such as Maya, Photoshop and Houdini.

  • You have experience creating assets and environments using photogrammetry in real-time game engines, such as Frostbite or Unreal.

  • You have experience as a Environment/Level Artist in the video games industry.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

DICE (Digital Illusions CE) is a games studio based in Stockholm, Sweden. It is a subsidiary of EA.

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