Senior Environment Artist

4 Months ago • All levels
Environment Art

Job Description

The Senior Environment Artist will lead the creation of high-quality, visually compelling game environments, ensuring alignment with the project’s artistic vision and technical requirements. Responsibilities include creating 3D assets, assembling game levels, developing materials, implementing assets in game engines, troubleshooting technical challenges, mentoring junior artists, participating in planning meetings, and documenting workflows. This role requires balancing artistic creativity with technical excellence to deliver immersive game worlds. The candidate will be expected to provide expert execution in creating 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.
Must Have:
  • Create high-quality 3D assets like buildings and landscapes.
  • Create modular kits and reusable assets for efficient production.
  • Develop advanced materials and textures using PBR workflows.
  • Implement assets into game engines (e.g., Unreal Engine).
  • Troubleshoot and resolve complex technical challenges.
  • Mentor and support junior and mid-level environment artists.

Add these skills to join the top 1% applicants for this job

resource-allocation
artistic-vision
visual-consistency
art-pipeline
unreal
resource-planning
texturing
composition
substance-painter
photoshop

We are looking for a talented Senior Environment Artist to lead the creation of high-quality, visually compelling game environments while ensuring alignment with the project’s artistic vision and technical requirements. This role involves setting quality standards, mentoring junior and mid-level artists, and driving innovative techniques to optimise the creation process. 

As a Senior Environment Artist, you will be a key contributor to the game’s world-building efforts, balancing artistic creativity with technical excellence to deliver immersive and engaging game worlds. 

 

The rundown:  

  • 12 month fixed term contract  
  • Full time (37.5 hours per week) 
  • Fully remote within the UK 
  • Salary is competitive and dependent on experience 

Key responsibilities:

  • Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.
  • Create modular kits and reusable assets for efficient production pipelines.
  • Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance.
  • Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop.
  • Ensure material libraries are consistent and scalable for team-wide use.
  • Explore procedural texturing and material techniques to improve efficiency and quality.
  • Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality.
  • Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints.
  • Establish best practices for LOD creation, texture baking, and scene optimisation.
  • Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities.
  • Participate in planning meetings, offering insights on scope, resource allocation, and project timelines.
  • Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project.
  • Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline.

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