Senior Environment Artist (Project Baxter)

2 Months ago • All levels • Environment Art

Job Summary

Job Description

As a Senior Environment Artist, you will lead the creation and development of level and environment assets for Project Baxter, a cooperative urban crawl game in Unreal Engine 5, set to launch in 2026. Responsibilities include modeling, texturing, implementing in-game models, working with shaders and content setup, following art direction, participating in design choices, mentoring junior talent, coordinating with other departments, maintaining the 3D asset pipeline, and creating documentation. This role requires extensive experience in game environment art, mentoring experience, and strong technical skills. You'll be expected to guide and mentor junior colleagues.
Must have:
  • Extensive experience as an Environment Artist in games
  • Experience in a Senior role, mentoring colleagues
  • Experience with Maya, Z-brush, Photoshop, and Substance Designer/Painter
  • Great sense of scale, composition, materials, color, and light
  • Experience with Normal Mapped assets, shaders, pipelines, and PBR workflows
  • Knowledge of asset creation, in-game models, efficient UV layouts, LODs and colliders
  • Understanding of real-time graphics creating stylized assets
  • Experience working with modular assets and grid units
  • Fluent in English with good communication skills
Good to have:
  • Experience with Unreal Engine 4 and/or 5
  • Interest in a variety of different game genres
Perks:
  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses
  • Comprehensive benefits, including private medical insurance and annual wellness benefit
  • 30 days of paid vacation
  • Free monthly office massages, weekly DnD club, and other fun activities

Job Details

We are looking to hire a Senior Environment Artist to join our Project Baxter team. You will be responsible for leading the creation and development of level and environment assets, as well as contributing to the further development of the structure and setup of our content pipeline.

As a Senior member of our team, you will be expected to contribute at a more advanced level, whilst also guiding and mentoring less experienced colleagues. You will be the voice of the Character team and collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring the Character team’s perspective into cross-departmental discussions.

Please note that this is a permanent position located full time at our Stockholm office.


Project Baxter is a cooperative urban crawl through a reactive Dungeons & Dragons®-world, inspired by our love of tabletop RPGs and utilizing procedural tools to enhance emergent gameplay in an endlessly replayable setting. Project Baxter is currently in development in Unreal Engine 5 and is set to launch on all major platforms in 2026.


Responsibilities:

  • Modeling, texturing, and implementation of stylized in-game models;
  • Working with shaders and content setup;
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
  • Identifying functional and technical aspects of real-life assets and translating them into stylization;
  • Participate in design choices and communicate with peers, managers, and vendors;
  • Work closely with the team and mentor junior talent, to ensure that quality is consistent and cohesive;
  • Coordinating with other departments around any possible dependencies;
  • Maintaining and evolving our 3D asset pipeline;
  • Creating and maintaining documentation, as needed.


Requirements:

  • Extensive experience working as an Environment Artist within games, with multiple AA+ releases;
  • Experience in a Senior role, or equivalent, mentoring and guiding less experienced colleagues;
  • Experience working with Maya, Z-brush, Photoshop, and Substance Designer/Painter;
  • A great sense of scale, stylized silhouettes, proportion, composition, materials, color, and light;
  • Experience working with Normal Mapped assets, shaders, pipelines, and PBR workflows;
  • Knowledge and interest in both technical setups and mechanical functions;
  • Knowledge of asset creation, in-game models, efficient UV layouts, LODs and colliders;
  • Great understanding of real-time graphics with proven experience in creating stylized-looking assets;
  • Experience working with modular assets and grid units;
  • Fluent in English with good communication skills, both verbally and in writing.


Nice to have:

  • Experience working with Unreal Engine 4 and/or 5;
  • An interest in a variety of different game genres.


Interview process:

  • 30-minute introductory video call with a member of our Talent Acquisition team
  • 1 hour interview with a Senior Artist and Art Producer
  • 1 hour interview with our Project Art Director and Studio Art Director


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.
  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.
  • Unique perks such as free monthly office massages, weekly DnD club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher and distributor of PC and console targeting the global market, with studios in Stockholm, London, Barcelona and Paris. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm.

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