Senior Face Technical Designer

9 Hours ago • 5-10 Years
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About the job

SummaryBy Outscal

Senior Face Technical Designer needed at Insomniac for a contract role. Expertise in FACS, facial anatomy, sculpting tools, and blendshapes is essential. Experience with rigging systems, photorealistic facial rigs, and shape transfer techniques is required. Strong understanding of facial skeletal and muscle anatomy is a plus.

CONTRACT ROLE

Insomniac is looking for a Senior Face Technical Designer. In this role you will be responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
  • Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
  • Expert understanding of facial skeletal and muscle anatomy;
  • Collaborates with animation, character art, and engineering teams to produce high quality face rigs
  • Authors rigging systems to augment or support blendshape-based facial rigs
  • Authors high quality photorealistic facial rigs based on FACS using blendshapes
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine 
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assigned

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$66.83 - $100.29 USD

$139.0K - $208.0K/yr (Outscal est.)
$173.5K/yr avg.
United States

About The Company

Insomniacs are a bunch of sleep-deprived youngsters who thrive to make your brand


remembered. We are a bunch of very lovable people, and our clients just can’t seem to get enough of us. May be because we leave no stone unturned, and we swim through desserts, and trek across oceans to connect with your audience across the World of Wide Web.


Our office has a very high fire security: As a digital Marketing agency, we have a whole bunch of firecrackers working all under the same roof. These firecrackers include Creatives, artists, writers, social media managers, visualisers and sleep deprived brains working into digital solutions, website management, SEO and SEM.

United States (Remote)

United States (Remote)

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