Senior Game Designer

1 Day ago • 3-5 Years • Game Design

Job Summary

Job Description

Bad Pixel, an internal studio of tinyBuild, seeks a Senior Game Designer to contribute to Deadside, an open-world shooter blending PvP and PvE elements on PC and consoles. Responsibilities include analyzing game systems from similar projects, balancing game mechanics (economy, crafting, item distribution), designing new systems collaboratively, and conducting playtests. The role necessitates experience in AA PC/console game development with a released multiplayer project in the portfolio. The team is expanding to accelerate development and update delivery.
Must have:
  • 3+ years game design experience
  • AA PC/console game experience
  • Released multiplayer project
  • Solid UE4 knowledge
  • System balancing & economy expertise
  • Complex multiplayer system understanding
Good to have:
  • Experience in Survival, FPS, Sandbox, or MMO genres
Perks:
  • Strong team
  • PC/console project work
  • Remote work
  • Professional development coverage
  • 20 vacation days + 2 weeks holidays
  • Sick leave compensation
  • Access to all tinyBuild games

Job Details

We are looking for a Game Designer to join our internal studio, Bad Pixel, to work on Deadside. It is an open-world shooter that combines PvP and PvE elements. It is available on PC and consoles. We are currently expanding the team to speed up development and deliver updates faster. You can learn more about the project here:

Responsibilities:

  • Analyze game systems from projects in similar genres;

  • Balance game systems and mechanics (economy, crafting, item distribution, etc.);

  • Design new game systems in collaboration with other game designers and fine-tune their balance;

  • Conduct regular playtests and analyze the results.

Requirements:

  • 3+ years of experience as a game designer;

  • Experience working on AA PC/console games is a must;

  • A released multiplayer project in your portfolio;

  • Solid knowledge of UE4;

  • Experience balancing systems and mechanics, working with the in-game economy, and understanding mathematical analysis;

  • Understanding and experience with complex multiplayer game systems, with the ability to prototype them;

  • Hands-on experience with survival shooter games (DayZ, Scum, Rust);

  • English level: Intermediate or higher.

Nice to have:

  • Experience working on games in the Survival, FPS, Sandbox, or MMO genres;

We offer:

  • A strong team you'll enjoy growing with;

  • Work on PC and console projects;

  • Remote work opportunities;

  • Coverage of expenses for professional courses and conferences;

  • 20 working days of vacation + 2 weeks of corporate holidays (1 in summer and 1 in winter), sick leave compensation;

  • Access to all tinyBuild games.

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