Senior Game Designer, Combat

8 Months ago • 6-10 Years • Combat Design

Job Summary

Job Description

Riot Games seeks a Senior Game Designer, Combat with 6+ years of experience in professional Game Design. Strong in Combat Mechanics, Combat Feel, Combat AI, or Character, Camera & Controls. 3+ years of Unreal experience required. Must have experience in PvE Action/ARPG games and fluency in Mandarin Chinese.
Must have:
  • Game Design
  • Combat Mechanics
  • Unreal Engine
  • Mandarin Chinese
Good to have:
  • Lead Combat
  • Live Product
  • Early-Stage
  • League of Legends
Perks:
  • Teamwork Culture
  • Diversity & Inclusion

Job Details

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.

As a Senior Game Designer in Research & Development working on an early stage product, you will help decipher one of Riot’s next big bets. You will partner with other designers, artists, and engineers to improve and iterate player-focused designs that aim at delivering a groundbreaking experience. We are still a small team, so this requires plenty of hands-on work creating, and tuning combat systems/mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team driven and where change, big and small, is an essential part of the process. You will report to the Game Director of the project.

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.

To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.

Responsibilities:

  • Design, implement, and improve combat mechanics and systems that satisfy players and increase confidence in the game concept.

  • Seek opportunities for innovative combat design solutions within the genre. Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options.

  • Create high level principles and best practices for future combat design work.

  • Utilize rapid prototyping and playtesting where applicable to validate solutions.

  • Create clear design documentation that can be evaluated and implemented by non-designers.

  • Work collaboratively with the design team and other disciplines to create a great holistic experience. Collaborate, receive feedback, and iterate towards the highest quality product.

Required Qualifications:

  • 6+ years of experience in professional Game Design.

  • Strong and experienced in at least one of the following areas: Combat Mechanics, Combat Feel, Combat AI, or Character, Camera & Controls.

  • 3+ years of experience in Unreal. Proficient with Skill Editor, Level Editor, GAS, and Blueprint.

  • Can create complex mechanics and systems with attention to the player impacts and downstream effects.

  • Deep level of understanding, passion, and engagement with PvE Action/ARPG games.

  • Fluent in Mandarin Chinese.

Desired Qualifications:

  • Experience working in a lead Combat Design role.

  • Experience working on a live product.

  • Experience with early-stage games and prototyping, work under delayed gratification, be patient, and pursue excellence.

  • Proficient in scripting in at least one game engine in a shipped title.

  • Familiar with the League of Legends universe and IP.

  • Fluent in spoken and written English.

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!

Our Perks:

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in gaming.

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