Senior Game Designer (Mobile Games)

10 Months ago • 5 Years + • Game Design

Job Summary

Job Description

Senior Game Designer needed for mobile games, 5+ years experience, strong design principles, Unreal Engine & Unity proficiency.
Must have:
  • Game Designer
  • Mobile Games
  • Design Principles
  • Unreal Engine
Good to have:
  • Unity Engine
  • Game Design
  • Player Psychology
  • Design Tools
Perks:
  • Diverse Teams
  • Innovation Edge

Job Details

Description

About Us

LiquidX is an application layer-focused venture studio dedicated to pioneering innovation in the digital realm. Our approach involves building 5–6 transformative companies through a dual strategy: independent innovation and collaborative entrepreneurship.

Our Building Blocks

Independent Innovation: We take charge of the entire lifecycle, leading the conception, development, and realisation of ventures that align with our forward-thinking vision

Collaborative Entrepreneurship: We partner with exceptional founders, actively taking on tech and product roles within the founding team. This collaborative approach enables us to harness diverse talents for unparalleled success

Our Current Portfolio:

Pixelmon - Gaming-First IP Studio: Immerse yourself in the world of gaming with Pixelmon, our independent venture focusing on cutting-edge gaming-first intellectual properties

Kasagi Labo - Anime Publishing and Licensing: Unleash the power of storytelling with Kasagi Labo, our collaborative venture that brings captivating anime content to a global audience

Job Description

We are looking for a creative and experienced Game Designer to join our team. In this role, you will be instrumental in conceptualising and designing game mechanics, levels, and narratives that align with our game project’s vision. You will work closely with other departments to ensure a cohesive and enjoyable gaming experience.

Key Responsibilities

Execute game design documents by fully scoping out: game mechanics, progression, economies, analytics, narratives, and other related features.

Collaborate with the art and development teams and act as a single source of truth for design.

Be able to iterate on game designs and balance in the engine based on playtest feedback and analytics.

Communicate design specifications and requirements clearly with key stakeholders.

Build the design of new casual games and develop conviction for your design through research.

Keep up to date with the industry to ensure that the quality of our games are surpassing if not exceeding industry standards.

Requirements

  • At least 5+ years experience as a Game Designer, with primary focus on mobile games. 
  • Strong understanding of game design principles and player psychology.
  • Ability to think logically and solve complex design challenges.
  • Proficient in Unreal Engine and Unity
  • Proficiency in game design tools and software (confluence, notion, JIRA, MIRO).
  • Excellent communication and collaboration skills.

Benefits

  • We Listen. Your voice, ideas, and suggestions matters to us, as we continuously evolve 
  • Our People. You’ll be working with a diverse, multicultural, international, talented, fun, supportive, and innovative people and teams. We are people you can be proud to work with
  • On The Edge of Innovation. Working on the latest technological, social and financial trends that is web3 and blockchain
  • Flat Organisation. Our team is a community, we work together as a team from all levels in a true decentralised spirit

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About The Company

In Southeast Asia (SEA), unicorn exits and tech company listings have proven to offer founders and investors unrealistic expectations, given the maturity of the market. This dilemma has left founders in a challenging position as they have to optimise for the outsized outcomes investors that follow Western narratives desire, while facing the reality of the consumer landscape.

At LiquidX, we aim to shift this narrative and demonstrate that it is possible to achieve large-scale outcomes by using a distinct approach to company building. Through a holding company (holdco) structure, we will build multiple cash flow-positive businesses that can, but do not necessarily have to, rely on venture scale narratives.

The usual arguments against this approach are as follows: 

 1) The focus of founders will be divided, hence ineffective.

 2) We won’t be able to get top-tier talent to build companies this way.

 3) That Venture scale outcomes are not possible.

We believe all 3 arguments above are false narratives, and aim to prove that this new (to tech) model of company building is the optimal approach for emerging markets. Along this journey, we aspire to ensure that everyone involved enjoys the process.

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