Senior Game Designer - Remote

16 Hours ago • 5 Years +

About the job

SummaryBy Outscal

Uken seeks a Senior Game Designer to drive a new title. You'll conceptualize features, prototype mechanics, balance economies, analyze user behavior, and mentor designers. 5+ years of experience in game design with a proven track record in free-to-play and subscription game mechanics is required.

Uken is looking for a Senior Game Designer to become a driving force on a new title. This role will work closely with Developers and Artists to create amazing, fun, social mobile game experiences. 

 

As a Ukenite, you'll be working on meaningful things like:

  • Conceptualizing features and mechanics in detail
  • Prototyping and testing new mechanics and systems
  • Balancing features and fine tuning the in-game economies
  • Proposing and deploying AB tests to improve KPI’s
  • Analyzing user behaviour and metrics to perfect the game experience
  • Mentoring and collaborating with other game designers
  • Working closely with developers and artists to implement ideas
  • Researching competitors and deconstructing top games


 Your background should include:

  • At least 5 years experience as a Game Designer
  • Proven game design talents and excellent knowledge of free to play and subscription game mechanics
  • The ability to think through and document designs resulting in cohesive GDDs and feature specs
  • The ability to comfortably build spreadsheets to manage game economies and feature balance
  • Experience working with wireframing / prototyping tools to solidify the UX of each feature
  • The ability to communicate product design and paint a picture with data
  • An appetite to learn, grow, and take on increasingly more responsibility

 

It'd be a big plus if you have:

  • Shipped at least 3 large scale or 5+ smaller scale free to play and/or subscription based social/mobile game(s)
  • Experience managing a team of game designers
  • A background in programming
  • A strong foundation in math, economics, or finance

 

We believe in a fun & meaningful work environment:

  • You'll be equipped with a high-end laptop, mobile device 
  • Competitive salary, extended health and dental benefits and allowances
  • You’ll work in a collaborative, coaching and mentoring culture
  • Remote and in-person team building events and celebrations
  • 4 Day Workweek and Remote Work model! 



About Us

Uken builds games that people everywhere love. Who Wants To Be A Millionaire? and Jeopardy! World Tour are the top 2 trivia games, engaging millions of global players every month. In 2020, Uken released Ava’s Manor, a solitaire game where users renovate and decorate the manor while discovering mysterious clues and dabbling in a romantic love story. 

 

We consider ourselves data-driven designers, technologists, and artists. Through collaboration, we pair the craft of design with feedback and data to deliver a pace and rhythm in each game session that immerses our audience and leaves them wanting more. We have a quirky, nerdy culture that fosters creativity, collaboration, quality ideas, and a data-driven mindset. We believe in moving quickly and improving constantly, and that mantra is reflected in the weekly updates we make to our games and internal technologies. We have an appetite for pushing technical boundaries but with a focus on practical use.

 

We take entertainment seriously.

 

Uken welcomes applications from racialized people, Indigenous peoples, people with disabilities, and people from gender and sexually diverse groups who would contribute to the further diversification of our team.

Uken is committed to offering reasonable accommodation to job applicants with disabilities. If you need assistance or accommodation for any part of the selection process due to a disability, please contact us at jobs@uken.com

About The Company

Uken builds games that people everywhere love. Who Wants To Be A Millionaire? and Jeopardy! World Tour are the top 2 trivia games, engaging millions of global players every month. In 2020, Uken released Ava’s Manor, a solitaire game where users renovate and decorate the manor while discovering mysterious clues and dabbling in a romantic love story.

We consider ourselves data-driven designers, technologists, and artists. Through collaboration, we pair the craft of design with feedback and data to deliver a pace and rhythm in each game session that immerses our audience and leaves them wanting more. We have a quirky, nerdy culture that fosters creativity, collaboration, quality ideas, and a data-driven mindset. We believe in moving quickly and improving constantly, and that mantra is reflected in the weekly updates we make to our games and internal technologies. We have an appetite for pushing technical boundaries but with a focus on practical use.

We take entertainment seriously!

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