Senior Gameplay Programmer

1 Month ago • All levels • Gameplay

Job Summary

Job Description

Avalanche Studios Group is seeking a Senior Gameplay Programmer to join an experienced team in creating engaging game experiences for Contraband. You will collaborate with designers, animators, and producers to implement complex animal behaviors, focusing on pathfinding, decision-making, group movement, and locomotion. The role involves translating high-level design ideas into practical solutions, ensuring a successful end-user experience. You will work with various game engine systems including AI, physics, animation, camera, UI, SFX, VFX, and dialogue, requiring curiosity and flexibility. Balancing functional requirements with technical aspects like performance, stability, memory usage, and interoperability is crucial.
Must have:
  • Excellent C++ knowledge
  • Experience leading a programming team
  • Keen sense of fun gameplay
  • Knowledge of gameplay code and systems
  • Working knowledge of AI, physics, and animation systems
  • Strong cross-disciplinary communication skills
Good to have:
  • Experience with Havok Physics, Animation, and AI
  • Experience with game design processes
  • Experience with Python
  • Experience with current or next-gen console titles
  • Experience in Games as a Service

Job Details

Avalanche Studios Group is now looking for a talented Senior Gameplay Programmer to join a top-tier, experienced team to create fun and engaging game experiences on Contraband.

Work side by side with designers, animators and producers to realise complex and realistic animal behaviour. Take part in designing and implementing their senses and needs using and extending existing tools as well as implementing game systems related to pathfinding, decision making, group movement and locomotion. This role will require you to take high-level design ideas and translate them into practical solutions.

It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Great gameplay relies on being able to harness all of the tools and systems available within a modern game engine.  You possess the curiosity and flexibility to be able to move between AI, physics, animation, camera, UI, SFX, VFX, dialogue, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantages. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.

What you will do

    • Collaborate with designers, animators, and programmers to create solutions that bring the game’s vision to life.
    • Develop and iterate engaging gameplay features for both player and AI characters, blending technical and creative approaches.
    • Enhance and maintain systems like animation and camera by analysing and improving existing engine features.
    • Contribute to a shared codebase and drive continuous improvements to our core technology.
    • Proactively identify and communicate risks related to technical debt, scalability, and robustness.
    • Stay current with evolving gameplay techniques and share insights with the team.
    • Support related disciplines such as AI programming or physics, based on project needs.

Who you are

    • Excellent knowledge of C++
    • Experience leading a team of programmers
    • A keen sense of fun gameplay
    • Knowledge of gameplay code and systems
    • Working knowledge of AI, physics, and animation systems
    • Strong communication skills across disciplines

Bonus

    • Experience working with Havok Physics, Animation and AI
    • Experience with game design processes
    • Experience with Python
    • Experience with current or next-gen console titles
    • Experience in Games as a Service
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

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About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

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