Senior Gameplay Programmer

4 Months ago • 5 Years + • Gameplay

Job Summary

Job Description

Keen Software House is seeking a Senior Gameplay Programmer to contribute to the development of their next-generation VRAGE3 engine for Space Engineers 2. Responsibilities include optimizing the engine, implementing new features and systems, and mentoring junior team members. The ideal candidate will have 5+ years of experience, proficiency in C#, and a strong understanding of game development principles. The position offers a remote or on-site option in Prague and includes benefits such as unlimited home office time, generous vacation, and a friendly, collaborative work environment. The role involves close collaboration with game programmers and designers to realize the creative vision for Space Engineers 2, leveraging a highly parallelized, data-oriented engine featuring a next-generation voxel system, GPU-driven pipeline, and ray tracing.
Must have:
  • 5+ years experience
  • Proficient in C#
  • Windows development
  • Performance/memory profiling
  • Develop VRAGE3 engine
  • Mentor junior team members
Good to have:
  • C++ experience
  • Engine development
  • Desktop application design
  • Test-driven development
  • Advanced math/physics
  • Interest in space research
Perks:
  • International team
  • Friendly environment
  • Work on successful games
  • Bonuses
  • Modern offices
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company breakfasts
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled Senior Engine Programmer. You would be developing state-of-the-art systems for the new generation of the VRAGE3 engine being developed for our new title Space Engineers 2. This new generation of VRAGE has been redesigned from scratch to be highly parallelized, data oriented, featuring a next generation voxel system, GPU driven pipeline and raytracing. You’ll be a part of the VRAGE team, working closely with the Game programmers and Designers to help them achieve the creative vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development
  • Very good knowledge and experience with C#
  • Ability to apply results from low level performance and memory profiling
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer science
  • Knowledge of C++
  • Experience developing your own engine
  • Experience in designing and maintaining desktop applications
  • Experience with test driven development
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing VRAGE3 engine – optimizing, implementing new features or whole systems
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Daniel Ilha!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Similar Jobs

Rackspace Technology - Global Head of Application Services

Rackspace Technology

United States (Remote)
1 Month ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
4 Months ago
Coherent corp. - Manufacturing Quality Inspector II

Coherent corp.

Philadelphia, Pennsylvania, United States (On-Site)
2 Months ago
Aristocrat - Marketing Artist

Aristocrat

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Greenworks Sunrise Global Marketing - Territory Sales Manager

Greenworks Sunrise Global Marketing

Sacramento, California, United States (Remote)
1 Month ago
nord current - Gameplay Programmer

nord current

Vilnius, Vilnius County, Lithuania (On-Site)
8 Months ago
Tempo games - Sr. Gameplay Engineer

Tempo games

United States (Remote)
4 Months ago
Riot Games - Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Dublin, County Dublin, Ireland (On-Site)
7 Months ago
playrix  - Lead Unity Software Engineer (Gameplay)

playrix

Cyprus (Remote)
8 Months ago
Rebellion - Gameplay Programmer

Rebellion

Warwick, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

BioFire - Technology Transfer Project Manager I

BioFire

Salt Lake City, Utah, United States (On-Site)
1 Month ago
AECOM - Senior Transportation Engineering Manager

AECOM

Atlanta, Georgia, United States (On-Site)
2 Weeks ago
Resolver - Customer Success Manager

Resolver

Toronto, Ontario, Canada (Hybrid)
2 Weeks ago
Scanline VFX - Virtual Production Coordinator

Scanline VFX

Los Angeles, California, United States (On-Site)
2 Months ago
Animoca Brands - Portfolio Associate

Animoca Brands

(Remote)
3 Months ago
Vercel - Administrative Business Partner to the CEO

Vercel

San Francisco, California, United States (On-Site)
1 Month ago
Arxanima - Production Coordinator Intern

Arxanima

Vienna, Vienna, Austria (On-Site)
1 Month ago
Alpha Sense - Product Specialist, Corporate

Alpha Sense

New York, New York, United States (Hybrid)
7 Months ago
Hawkeye Innovations - Match Operations Assistant

Hawkeye Innovations

Cardiff, Wales, United Kingdom (On-Site)
2 Months ago
Kgroup - Marketing Manager

Kgroup

Thành Phố Hồ Chí Minh, Vietnam (On-Site)
11 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Prague, Prague, Czechia

jetbrains - Senior Social Media Content Producer

jetbrains

Prague, Prague, Czechia (On-Site)
1 Month ago
bohemia interactive - Gameplay Programmer

bohemia interactive

Prague, Prague, Czechia (On-Site)
1 Month ago
PwC - Senior Consultant - Business Restructuring Services

PwC

Prague, Prague, Czechia (On-Site)
9 Months ago
Make - Senior Process Automation & AI specialist

Make

Prague, Czechia (On-Site)
1 Month ago
Make - Account Executive (Portuguese Speaking)

Make

Prague, Prague, Czechia (On-Site)
2 Months ago
Anthology  Inc  - Field Marketing Manager - Europe

Anthology Inc

Brno, South Moravian Region, Czechia (Hybrid)
3 Months ago
bohemia interactive - Programmer Modding Quality

bohemia interactive

Prague, Prague, Czechia (On-Site)
5 Months ago
keen software houses - Senior Engine Programmer

keen software houses

Prague, Prague, Czechia (Remote)
1 Month ago
WebTech Corporation - Technolog

WebTech Corporation

Pilsen, Plzeň Region, Czechia (On-Site)
1 Month ago
Anthology  Inc  - DevOps (SRE) Engineer

Anthology Inc

Brno, South Moravian Region, Czechia (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Gameplay Jobs

firesprit - Senior Gameplay Designer

firesprit

Liverpool, England, United Kingdom (Hybrid)
1 Week ago
Eleventh Hour Games - Gameplay Developer

Eleventh Hour Games

Dallas, Texas, United States (Remote)
1 Year ago
Rebellion - AI Gameplay Programmer

Rebellion

Oxford, England, United Kingdom (Hybrid)
3 Months ago
Thatgamecompany - Gameplay Engineer

Thatgamecompany

United States (Remote)
3 Months ago
G5 games - C++ Gameplay Programmer

G5 games

Yerevan, Yerevan, Armenia (Remote)
8 Months ago
Epic Games - Senior Gameplay Systems Programmer, Unreal Engine

Epic Games

Cary, North Carolina, United States (On-Site)
4 Months ago
Haven Studios  Inc  - Programmeur·euse Senior – Jouabilité/Senior Gameplay Programmer

Haven Studios Inc

Montreal, Quebec, Canada (On-Site)
6 Months ago
warner bros games - Senior Gameplay Programmer

warner bros games

London, England, United Kingdom (Hybrid)
4 Months ago
Maverick Games - Gameplay Engineer

Maverick Games

Warwick, England, United Kingdom (Hybrid)
4 Months ago
Krafton - Gameplay Programmer Lead

Krafton

Montreal, Quebec, Canada (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Get notified when new jobs are added by Keen Software House

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug