Senior Gameplay Programmer (Vehicle Physics)

6 Months ago • 4-8 Years • Gameplay

Job Summary

Job Description

Cloud Imperium Games seeks a Senior Gameplay Programmer (Vehicle Physics) to contribute to Star Citizen. Responsibilities include designing and implementing high-quality vehicular physics features within the StarEngine, collaborating with cross-disciplinary teams, following best practices, documenting designs, and working with QA. The ideal candidate will possess strong C++ skills, 3D mathematics knowledge, experience with vehicle handling programming, and excellent communication skills. This is a full-time position located in Manchester.
Must have:
  • Passion for game development
  • C++ expertise in large codebases
  • 3D Math knowledge
  • Vehicle handling programming experience
  • Collaboration & communication skills

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make video game history.

Cloud Imperium Games is looking for a skilled and talented Senior Gameplay Programmer to work on our exciting PC space combat sim, Star Citizen! The Senior Gameplay Programmer will work in a cooperative, cross-disciplinary team environment to implement game features specific to our vehicle teams within our own StarEngine. Our engine, StarEngine, is a multi-million line multi-platform project. Every programmer is recompiling the code base multiple times a day.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What will our Senior Gameplay Programmer do?

  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop high-quality vehicular physics features
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing the information needed to fully test developed code
  • Provide support to internal customers for developed software
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies


What does a good Senior Gameplay Programmer look like to us?

A true passion for making games is a must, and we would also like it if you:

  • Are comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics.
  • Have experience with programming game features specific to vehicle handling
  • Work well in a co-located yet collaborative team environment.
  • Can explain and present technical solutions to both programmers and team members from other disciplines.
  • We are always keen to hear from passionate gameplay programmers, so join the ‘verse and become our latest Star Citizen!

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

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