Senior Gameplay Software Engineer (Unreal Engine 5)
Blackbird Interactive
Job Summary
This senior gameplay engineer role focuses on driving the design and implementation of moment-to-moment systems that define the player experience. The engineer will partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5. Key responsibilities include leading development of player-facing mechanics, defining scalable gameplay frameworks, collaborating cross-functionally, optimizing systems, and providing technical mentorship.
Must Have
- Lead development of player-facing mechanics (traversal, combat, interaction, abilities) in C++ and Blueprints
- Define modular, scalable gameplay frameworks for content creators and networked play
- Collaborate with design, animation, audio, and production for robust features
- Profile, analyze, and optimize gameplay systems across platforms
- Provide technical mentorship and guide best practices through code reviews
- Prototype new gameplay paradigms and stay current with UE5 tech
- 5+ years professional C++ experience in Unreal Engine 4 or 5
- Strong track record of gameplay system development
- BSc in Computer Science or diploma in software/game programming
- Shipped multiple titles, owning significant gameplay features
- Excel at bridging design vision with technical execution
- Experienced with performance profiling, memory budgeting, and debugging tools
Good to Have
- Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks
- Experience leading gameplay teams or mentoring mid/junior engineers
- Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic
- Passion for empowering designers through tools, data-driven systems, or scripting APIs
- Strong advocate for accessibility, player expression, and diverse playstyles
Perks & Benefits
- Four-day work week
- In-studio, remote within Canada, and hybrid work arrangements
Job Description
We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.
This role is remote-friendly in Canada (Pacific-time overlap required).
What You’ll Tackle
- Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
- Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
- Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
- Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
- Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
- Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
You’ll Thrive Here If You…
- Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
- Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
- Think critically about player experience, systemic design, and clean abstraction.
- Are experienced with performance profiling, memory budgeting, and debugging tools.
- Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Bonus XP
- Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks.
- Experience leading gameplay teams or mentoring mid/junior engineers.
- Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
- Passion for empowering designers through tools, data-driven systems, or scripting APIs.
- Strong advocate for accessibility, player expression, and diverse playstyles.