Senior Graphics Engineer

3 Months ago • 5 Years + • $167,000 PA - $250,600 PA
Graphics Engineer

Job Description

The Senior Graphics Engineer will be responsible for developing rendering systems and features within the Bluepoint Engine to realize the team's vision. This involves collaborating with designers, artists, and programmers to design, implement, and iterate on rendering systems. Responsibilities include extending existing rendering systems for new functionality, optimizing rendering code for console platforms, researching new real-time rendering techniques, and providing support where needed. The role requires strong C++ programming, HLSL/PSSL knowledge, and experience with debugging and profiling tools.
Good To Have:
  • DirectX experience
  • C# experience
  • Experience with PS4 or PS5 hardware APIs
  • Maya experience
  • Jenkins experience
  • Experience writing tools for rendering systems
Must Have:
  • Strong C++ programming ability
  • Strong knowledge of HLSL/PSSL
  • Visual Studio experience
  • CPU and GPU profiling tools experience
  • Solid understanding of real-time rendering techniques
  • Ability to work within performance constraints
  • Shipped at least 1 AAA console game
Perks:
  • Medical benefits
  • Dental benefits
  • Vision benefits
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
problem-solving
rendering
oops
renderdoc
cpp
game-texts
lighting-shading
c#
visual-studio
direct-x
maya
jenkins
hlsl

THE OPPORTUNITY

The Senior Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.  

 

This position will be responsible for:

  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Researching new real-time rendering techniques and features.

  • Jumping in to help where needed.

 

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Strong knowledge of HLSL/PSSL.

    • Desired: DirectX experience.

    • Desired: C# experience.

  • Tool Knowledge

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Desired: Experience working with PS4 or PS5 hardware APIs; AGC/GNM.

    • Desired: Maya, Jenkins.

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Ability to work within performance and memory constraints.

    • Required: Hands-on experience implementing tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.

    • Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.

 

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 5+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 1 AAA console game or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Strong communication skills.

    • Critical thinking and problem-solving skills.

    • Strong organizational skills with an attention to detail.

    • A growth mindset and a positive outlook.

    • The ability to wring the last drop of performance out of any CPU or GPU.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

 

The estimated base pay range for this role is listed below.

$167,000 - $250,600 USD

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