Senior Hard Surface Artist

1 Month ago • 5 Years + • Concept Art

Job Summary

Job Description

Gunzilla Games seeks a Senior Hard Surface Artist to create high-resolution game assets (weapons, vehicles, props) for their AAA Extraction Battle Royale shooter, Off The Grid. Responsibilities include authoring assets with minimal supervision, ensuring quality and consistency, collaborating with other artists, receiving and incorporating feedback, and participating in problem-solving. The ideal candidate will have 5+ years of game development experience, a strong portfolio showcasing hard-surface modeling skills, proficiency in DCC tools (Substance Painter, Maya, Blender, etc.), and excellent communication skills.
Must have:
  • 5+ years game modeling experience
  • High attention to detail
  • PBR material creation
  • Proficiency in industry DCC tools
  • Collaboration and communication skills
Good to have:
  • Weapon/gadget concepting
  • Rigging experience
Perks:
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English/German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

Job Details

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.  

Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.  

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Petr Cherkes, Creative Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

ABOUT THE JOB

Gunzilla Games is seeking a talented and experienced Senior Hard Surface Artist to create standout assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, currently available as Early Access on PlayStation®5, Xbox® Series X|S, and PC.

This position will require working closely with Designers, Riggers, Animators, and other Artists to create convincing, visually striking weapon, vehicle and other hard surface assets for our title.

RESPONSIBILITIES

As a Senior Hard Surface Artist, you will:

  • Author high-resolution game assets of machinery, weapons, vehicles and hero props with minimal supervision
  • Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices
  • Ensure consistency and quality of your work and be able to match that to the rest of the game
  • Receive feedback and modify work based on art direction
  • Collaborate with the Art Director and Concept Artists to create assets of the highest quality
  • Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts

REQUIREMENTS

  • 5+ years of experience making models for games; a portfolio of your work
  • High attention to detail and ability to faithfully translate concepts and ideas
  • Experience with creating PBR materials
  • Functional knowledge of articulation and mechanical aptitude
  • Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender, 3ds Max, ZBrush. Fusion 360, Mol, etc.
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Strong understanding of form and silhouette
  • Solid understanding of current high-end, real-time hard-surface creation
  • Ability to work iteratively and dynamically in workflows that allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions
  • Ability to concept original weapons/gadgets and rigging is a plus

GUNZILLA OFFERS

  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

Similar Jobs

bohemia interactive - Junior Technical Artist

bohemia interactive

Mníšek, Liberec Region, Czechia (On-Site)
2 Months ago
Fallout miami - 3D ART DEPARTMENT APPLICATION

Fallout miami

(Remote)
2 Weeks ago
Techland - Senior Gameplay Animator

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Scanline VFX - CG Supervisor

Scanline VFX

Seoul, South Korea (On-Site)
9 Months ago
Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
FromSoftware - Environment Concept Artist

FromSoftware

Japan (On-Site)
5 Months ago
Epic Games - Senior Texture Artist

Epic Games

(On-Site)
1 Month ago
Epic Games - Senior Character Artist

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
fuse games - Environment Artist

fuse games

England, United Kingdom (Hybrid)
1 Month ago
Scanline VFX - Concept Artist

Scanline VFX

Seoul, South Korea (Hybrid)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Riot Games - Motion Graphics Artist

Riot Games

Singapore (On-Site)
2 Weeks ago
Ubisoft - Senior Rigger

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Sperasoft - Lighting Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
2 Months ago
Amber - 3D Artist - Generalist (Project Based)

Amber

Brazil (On-Site)
10 Months ago
Haptic - Lead VFX Artist

Haptic

Paris, Île-de-France, France (Remote)
5 Months ago
Playground Games - Lead Gameplay Animator

Playground Games

England, United Kingdom (Hybrid)
5 Months ago
Amber - 3D Animator (Project Based)

Amber

Brazil (On-Site)
10 Months ago
FromSoftware - Environment Modeler

FromSoftware

Japan (On-Site)
6 Months ago
Smilegate - In-game Effects Artist - Lost Ark

Smilegate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Month ago
KOJIMA PRODUCTIONS - Animator

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Frankfurt am Main, Hessen, Germany

Applike - Senior Brand Partnerships Manager

Applike

Hamburg, Hamburg, Germany (Hybrid)
2 Months ago
Tesla - Service Advisor

Tesla

North Rhine-Westphalia, Germany (On-Site)
3 Months ago
Adtran - NPI-LCE Test Engineer

Adtran

Meiningen, Thuringia, Germany (On-Site)
1 Week ago
welevel  - Working Student: HR & Office Management

welevel

Munich, Bavaria, Germany (On-Site)
3 Months ago
Landor - Mid-level Creative

Landor

Munich, Bavaria, Germany (Hybrid)
5 Days ago
thera bytes - Freelance Game Designer

thera bytes

Munich, Bavaria, Germany (Hybrid)
3 Weeks ago
Tesla - Industrial Mechanic

Tesla

Prüm, Rhineland-Palatinate, Germany (On-Site)
3 Months ago
Nagarro - SAP Product Compliance Consultant

Nagarro

Germany (Remote)
2 Months ago
Adtran - Graduate (M/F/D)

Adtran

Meiningen, Thuringia, Germany (Hybrid)
2 Weeks ago
Nagarro - Senior Technical Consultant Backup Infrastructure

Nagarro

Germany (Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

Glowmade - Senior Concept Artist

Glowmade

Guildford, England, United Kingdom (Hybrid)
1 Month ago
Sperasoft - Lead Concept Artist

Sperasoft

Abu Dhabi, Abu Dhabi, United Arab Emirates (Hybrid)
2 Months ago
Wargaming - Art Director (World of Warships Franchise)

Wargaming

Belgrade, Serbia (On-Site)
6 Months ago
Santa Monica Studio - Sr Concept Artist (Characters)

Santa Monica Studio

California, United States (On-Site)
10 Months ago
Epic Games - Concept Outsource Lead (Creatures)

Epic Games

United States (On-Site)
1 Month ago
Epic Games - Character Art Director

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
Valve corporation - 3D Character Artist

Valve corporation

Bellevue, Washington, United States (On-Site)
7 Months ago
plarium - Environment Concept Artist

plarium

Lviv, Lviv Oblast, Ukraine (Remote)
1 Month ago
Techland - Senior Character Concept Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
5 Months ago
magnopus - Art Director - Multiple Levels

magnopus

Los Angeles, California, United States (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Gunzilla Games is a game developer founded on the desire to innovate, break down technological boundaries, and create gaming experiences that players will remember forever. In Early 2024, we will launch Off The Grid (OTG), a next-gen cyberpunk Battle Royale for PC, PS5 and Xbox Series.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry and a passion for pushing player experiences forward. Our studios are located in three iconic metropolitan locations: Frankfurt, Kyiv and London.  

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.

We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.

Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.

Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.

Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

Let’s make video game history together!  

Apply for a job: https://gunzillagames.com/en/careers/  

Become a Gunzilla intern: https://gunzillagames.com/en/internships/  

Follow our LinkedIn page for the latest company and game updates, stories about our team, game discussions

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Kyiv, Kyiv City, Ukraine (On-Site)

London, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Gunzilla

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug