SENIOR INFRASTRUCTURE ENGINEER

2 Months ago • 4-8 Years • DevOps • Game Programmer

Job Summary

Job Description

Guerrilla seeks a Senior Infrastructure Engineer to join their Tools & Tech Team. Responsibilities include developing and maintaining systems for their development infrastructure, creating innovative uses for their build farm and distributed processes, improving C++ toolchains, implementing static analysis, enhancing distributed build tools, organizing the code base, and designing version control system tools. The ideal candidate is an experienced C++ or Python programmer familiar with large codebases and dynamic game development environments.
Must have:
  • Experienced C++ or Python programmer
  • Passion for code and development tools
  • Experience with large codebases
  • Comfortable in dynamic environments
  • Develop and maintain infrastructure systems
Good to have:
  • Continuous integration/automated testing
  • Client-server programming and distributed processes
  • Experience with large, scalable systems
  • Video game industry experience
Perks:
  • Relocation and immigration support

Job Details

Guerrilla, the creators of the PlayStation hit games Horizon Zero Dawn and Horizon Forbidden West are looking for an Infrastructure Engineer to join our Tools & Tech Team!

Who we are

Decima

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

The Infrastructure Team

Over the years, our programmers have created a very capable engine and a complete set of tools to form a solid basis for our games. With these games growing in complexity and number, and an ever-growing number of platforms to support, we require help developing the engine and tools further.

Who you are

  • You are an experienced C++ or Python programmer with an interest in both languages;
  • You care deeply about code and the tools and systems that support development.
  • You have worked as a Tools Programmer, System Programmer, DevOps Engineer or Build Engineer.
  • You're comfortable working with a very large existing code base and toolset.
  • You enjoy working in an innovative, highly dynamic game development environment.

What you will do

  • Develop new tools and maintain the existing systems that make up the development infrastructure at Guerrilla.
  • Create innovative new ways to use our build farm and other distributed processes, improving our continuous integration builds and the tools that support them.
  • Improve our C++ toolchains (Clang and Visual Studio), implement static analysis tools, improve our distributed build tools and organize our code base and documentation.
  • Design and implement new version control system tools so code and content can be more easily shared, both within the team and between the team and outside partners.

Plusses

  • You have experience with continuous integration or automated testing;
  • You have experience with client-server programming and distributed processes;
  • You have past experience with large, scalable systems
  • You have past experience in a similar position in the video games industry.

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

If you have existing materials:

  • A code sample that showcases your programming skills. Please include an overview.
  • Demo material presenting your work (video or screenshots and a short overview).

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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About The Company

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.


Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.


Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain.

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (On-Site)

North Holland, Netherlands (On-Site)

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