Senior Lead Technical Animator

10 Months ago • 5 Years + • Animation

Job Summary

Job Description

Senior Lead Technical Animator with 5+ years experience in rigging and skinning, proficient in Maya, MotionBuilder, and Python scripting. Expertise in Unreal Engine and animation pipelines.
Must have:
  • Maya & MotionBuilder
  • Python Scripting
  • Rigging & Skinning
  • Unreal Engine
Good to have:
  • C++ or C#
  • Maya Plug-ins
  • Facial Rigging
  • Motion Capture
Perks:
  • Team Leadership
  • Mentorship Opportunities

Job Details

About the job

Senior Lead Technical Animator


*This role is preferred to be located out of our Toronto, ON or Austin, TX Studio Locations* But is also available to work remotely out of our approved remote locations in the US and Canada.



Responsibilities



  • Proficient at Python scripting, rigging, and tool development
  • Drive the pipeline and tools discussion for the tech animation team
  • Seek ways to improve and streamline art pipelines, enhance quality, and increase team efficiency
  • Setting up rigs and overseeing the skinning process for a multitude of assets such as characters, creatures, weapons, props, etc
  • Setting up runtime solutions for characters and assets in the Unreal Engine, such as control rig, cloth, dynamics, blueprints etc.
  • R&D of new technology for DCC or engine content
  • Push the boundaries of aesthetic quality while respecting and enforcing project performance constraints
  • Work closely with other senior members in various disciplines, such as animation, character art, concept, and tech art.
  • Collaborate with tech animators on the team and be a source of inspiration and knowledge in order to mentor junior coworkers
  • Carry out key department responsibilities that include team leadership, 1-1’s, interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues


Requirements



  • 5+ years experience in rigging and skinning characters, creatures, vehicles, and props
  • Expert-level proficiency with Autodesk Maya and MotionBuilder
  • Strong foundation of Python scripting for extending content creation tools and automating tasks
  • Actively stay on top of industry trends, technology and techniques and evaluate the impact on current pipelines and processes
  • Strong mentorship abilities
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • Experience in ramping up an animation team in a variety of engines and toolsets
  • Experience with motion capture systems


Extra Credit



  • Animation key-framing
  • Knowledge of C++ or C#
  • Experience writing Maya plug-ins
  • Strong knowledge of facial rigging and deformation

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