Senior Lead Technical Animator

2 Months ago • 5 Years +

About the job

SummaryBy Outscal

Senior Technical Animator with 5+ years' experience in rigging & skinning, expert Maya/MotionBuilder proficiency, Python scripting for tools and automation, strong mentorship abilities.

About the job

*This role sits out of our Toronto, Canada, or Austin, TX Studio Locations*

Responsibilities

  • Proficient at Python scripting, rigging, and tool development
  • Drive the pipeline and tools discussion for the tech animation team
  • Seek ways to improve and streamline art pipelines, enhance quality, and increase team efficiency
  • Setting up rigs and overseeing the skinning process for a multitude of assets such as characters, creatures, weapons, props, etc
  • Setting up runtime solutions for characters and assets in the Unreal Engine, such as control rig, cloth, dynamics, blueprints etc.
  • R&D of new technology for DCC or engine content
  • Push the boundaries of aesthetic quality while respecting and enforcing project performance constraints
  • Work closely with other senior members in various disciplines, such as animation, character art, concept, and tech art.
  • Collaborate with tech animators on the team and be a source of inspiration and knowledge in order to mentor junior coworkers
  • Carry out key department responsibilities that include team leadership, 1-1’s, interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues

Requirements

  • 5+ years experience in rigging and skinning characters, creatures, vehicles, and props
  • Expert-level proficiency with Autodesk Maya and MotionBuilder
  • Strong foundation of Python scripting for extending content creation tools and automating tasks
  • Actively stay on top of industry trends, technology and techniques and evaluate the impact on current pipelines and processes
  • Strong mentorship abilities
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • Experience in ramping up an animation team in a variety of engines and toolsets
  • Experience with motion capture systems

Extra Credit

  • Animation key-framing
  • Knowledge of C++ or C#
  • Experience writing Maya plug-ins
  • Strong knowledge of facial rigging and deformation

About The Company

Pioneering the future of interactive entertainment with cutting-edge technology.

Texas, United States (On-Site)

Worldwide (On-Site)

Worldwide (On-Site)

Ontario, Canada (On-Site)

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